May 1, 2015

Exo-Eskeleton Arm Game

 

Screen Shot 2015-04-28 at 1.28.16 PMProject Summary

During the summer of 2012, I worked in Bionics lab at UCSC, where I programmed two 3D games for a wearable exoskeleton arm. The games were designed to help rehabilitate the stroke patients who had less control on one side of their bodies. The symmetric nature of the games could help patients train the weaker side of their body to learn from the motions of their healthy side.

My Responsibilities:

  • Programmed two 3D games for stroke patients, using OpenGL, CHAI3D and C++.
  • Designed the games ready and compatible for haptic feedback.
  • Used 3D studio Max to model 3D objects used in the game.

Skills Required:  C, C++, Visual Studio, OpenGL, CHAI3D, Haptic feedback control, 3D Modeling, 3D Studio Max


Screen Shot 2015-04-28 at 1.29.19 PMDemo:


Screen Shot 2015-04-28 at 1.28.27 PMMentors