Day 5 - Friday
Activities/Announcements
Class Assignments
Processing: Project - Pick a simulation that will teach me something. YOU MUST WORK WITH YOUR TEAM!!!
Suggestions:
Physics - Get objects to bounce and collide. Use gravity, if possible.
Sieve of Eratosthenes - Show how this method works
Cellular Automata - Show what Cellular Automata is
Make a Game - To make a game, give it interactions and a winning condition (Ludus and Paida).
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FEEDBACK FORM: Please fill out feedback form…
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Homework
Blog Post: Every project should have a post. If you made 3 projects, then there are 3 posts. Have images for what you did. Link to the github.io website online so people can see each program.
Blog Post: What is design. Why is it important? How to you make a good design document?
BIG DESIGN DOC - Make the poster and have it done by MONDAY! Bring it in!
Improve your past work: Double check your work, and make sure your blog is complete. Make sure you have completed all blogs. Finish anything you didn't get to do today. Improve anything that you can! Lots of pictures!!!
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Note: From now on ALL game reviews must address Ludus, Paida, and Narrative.
Feedback to class
Better design documents
Work better in teams
Be better at asking for help
Be more willing to help
Participate and take more risks
Be more social with the guest speakers
Teams
Cindy, Hollis
Toby, Jack
Mike, Evangeline, Guest
Billy, Peter
Wilson, Chris, Jeff
Michael, Lisa
Kyle, Samuel
Frank, Bran
color c = color(0);
float x = 0;
float y = 100;
float speed = 1;
void setup() {
size(200,200);
}
void draw() {
background(255);
move();
display();
}
void move() {
x = x + speed;
if (x > width) {
x = 0;
}
}
void display() {
fill(c);
rect(x,y,30,10);
}
// Example: Two Car objects
Car myCar1;
Car myCar2; // Two objects!
void setup() {
size(200,200);
// Parameters go inside the parentheses when the object is constructed.
myCar1 = new Car(color(255,0,0),0,100,2);
myCar2 = new Car(color(0,0,255),0,10,1);
}
void draw() {
background(255);
myCar1.drive();
myCar1.display();
myCar2.drive();
myCar2.display();
}
// Even though there are multiple objects, we still only need one class.
// No matter how many cookies we make, only one cookie cutter is needed.
class Car {
color c;
float xpos;
float ypos;
float xspeed;
// The Constructor is defined with arguments.
Car(color tempC, float tempXpos, float tempYpos, float tempXspeed) {
c = tempC;
xpos = tempXpos;
ypos = tempYpos;
xspeed = tempXspeed;
}
void display() {
stroke(0);
fill(c);
rectMode(CENTER);
rect(xpos,ypos,20,10);
}
void drive() {
xpos = xpos + xspeed;
if (xpos > width) {
xpos = 0;
}
}
}
int x, y;
void setup()
{
size (500,500);
}
void draw()
{
ellipse(x,y,20,20);
if ((key == 'd') && (keyPressed))
{
x++;
}
else if (key == 's')
{
y++;
}
}