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spcs:summer2014:d10 [2014/07/28 11:50]
ffpaladin
spcs:summer2014:d10 [2014/07/28 15:33] (current)
ffpaladin
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-Afternoon Teams: (Angel, Jove), (Andrew, Emily, Ed), (Mei-Ling, Clair), (Ellie, Alix), (Zuri, Anastasia), (Jeni, Float), (Penny, ​Alix), (Fang, Will)+Afternoon Teams: (Angel, Jove), (Andrew, Emily, Ed), (Mei-Ling, Clair), (Ellie, Alix), (Zuri, Anastasia), (Jeni, Float), (Penny, ​Raymond), (Fang, Will)
  
  
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   * Game Theory   * Game Theory
   * Game Trees   * Game Trees
 +    * http://​www.cs.cmu.edu/​~adamchik/​15-121/​lectures/​Game%20Trees/​Game%20Trees.html
   * Game Studies   * Game Studies
 +
 +----
  
 ====== Assignment ====== ====== Assignment ======
  
-===== Part 1: Blogging =====+(Sit with your teams!) 
 + 
 +===== Part 0: Blogging all your projects from last week ===== 
 + 
 +Please blog your projects from last week :) 
 + 
 +===== Part 1: Blogging ​about software ​=====
  
 Read this important article Read this important article
Line 17: Line 26:
  
 Do you agree or disagree with Bill Gates? Do you agree or disagree with Bill Gates?
 +
 +Read the opposing side: https://​www.gnu.org/​philosophy/​
 +
 +(don't forget to add pictures and links)
 +
 +----
 +
 +===== Part 2: Rock Paper Scissors AI =====
 +
 +Today we talked about what is a game. The definition we used is: Ludus, Paida, and Narrative. We also talked about Game Trees and how computers think about games.
 +
 +Your assignment is as follows:
 +
 +  * In Processing make a Rock Paper Scissors game.
 +  * First, draw out the finite state machine (FSM).
 +  * Try to make the Game AI such that the computer always plays Scissors.
 +  * Then make an AI where the computer plays random.
 +  * Then make an AI where the computer tries to learn your patterns and beats you (out of 10).
 +  * (Extra) Make your own sprites: http://​www.piskelapp.com/​
 +  * (Extra COOL) Make it so that I can select which of the three AI's I'm playing (make a button for each AI).
 +
 +Note: You can use buttons or keys to represent user input. The choice is yours. Use good design principles!
 +
 +===== Part 2: Tic Tac Toe AI =====
 +
 +Same idea as before:
 +  * Draw the FSM
 +  * Player 1 is your user and always starts with X
 +  * Player 2 is the computer
 +  * First, make a game that just alternates between X and O when the user clicks ​
 +    * Make sure it knows that three is a row is a win + (the other possible end state).
 +  * Then, add the AI's
 +  * On to the AI's, make the computer play the first open spot it finds
 +  * Next, make another AI where the computer plays the random spot it finds
 +  * Finally, make a computer that will always tie the game (perfect AI)
 +  * (Extra COOL) Make it so that I can select which of the three AI's I'm playing (make a button for each AI).
 +
 +===== Stretch Assignments =====
 +
 +You can go back to any previous project and work on them. No one had a chance to do the A* problem from Thursday yet.
 +
 +You can also fork a classmates project or any other project you find interesting to tinker with.
 +
 +Finally, if you are up for this challenge, try to make the game Black Jack (also known as 21), we will talk a bit about probabilities tomorrow.
 +
 +http://​math.hws.edu/​eck/​cs271/​js-work/​Blackjack.html
 +
 +===== Feedback =====
 +
 +https://​docs.google.com/​forms/​d/​1nNvgtxwBtGiDMfe_jjx1PH8MzwJlOR7jIAaEdLZ-sZI/​viewform
 +
 +
 +
  
  
/soe/sherol/.html/teaching/data/attic/spcs/summer2014/d10.1406573424.txt.gz · Last modified: 2014/07/28 11:50 by ffpaladin