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Note: From now on ALL game reviews must address Ludus, Paida, and Narrative.
color c = color(0); float x = 0; float y = 100; float speed = 1; void setup() { size(200,200); } void draw() { background(255); move(); display(); } void move() { x = x + speed; if (x > width) { x = 0; } } void display() { fill(c); rect(x,y,30,10); }
// Example: Two Car objects Car myCar1; Car myCar2; // Two objects! void setup() { size(200,200); // Parameters go inside the parentheses when the object is constructed. myCar1 = new Car(color(255,0,0),0,100,2); myCar2 = new Car(color(0,0,255),0,10,1); } void draw() { background(255); myCar1.drive(); myCar1.display(); myCar2.drive(); myCar2.display(); } // Even though there are multiple objects, we still only need one class. // No matter how many cookies we make, only one cookie cutter is needed. class Car { color c; float xpos; float ypos; float xspeed; // The Constructor is defined with arguments. Car(color tempC, float tempXpos, float tempYpos, float tempXspeed) { c = tempC; xpos = tempXpos; ypos = tempYpos; xspeed = tempXspeed; } void display() { stroke(0); fill(c); rectMode(CENTER); rect(xpos,ypos,20,10); } void drive() { xpos = xpos + xspeed; if (xpos > width) { xpos = 0; } } }
int x, y; void setup() { size (500,500); } void draw() { ellipse(x,y,20,20); if ((key == 'd') && (keyPressed)) { x++; } else if (key == 's') { y++; } }