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spcs:2015:day4 [2015/07/08 21:38]
ffpaladin
spcs:2015:day4 [2015/07/09 05:26] (current)
ffpaladin
Line 17: Line 17:
     - Step 2: make it visual with rectangles     - Step 2: make it visual with rectangles
     - http://​visualgo.net/​sorting.html     - http://​visualgo.net/​sorting.html
-  - **Processing: ​Physics** - Create objects that represent physics. You can make it more realistic, like with gravity if you are able. +  - **Processing: ​Seurat Painting** - How do we make a Seurat Painting animation in Processing 
-  - **Processing: Simulation** - Pick a simulation that will teach me something. +    Step 1: Make an animation 
-  **Processing: Make a Game** - To make a game, give it interactions and a winning condition (Ludus and Paida). +    Step 2: Make it so that the user can change the size of the circle
-  **Processing (Bonus)Interaction** - Make any of the above MORE interactive.+
   - **Github** - You can store your processing projects directly there and run them with Processing.js - Read: http://​processingjs.org/​articles/​jsQuickStart.html (Similar to yesterday)   - **Github** - You can store your processing projects directly there and run them with Processing.js - Read: http://​processingjs.org/​articles/​jsQuickStart.html (Similar to yesterday)
  
Line 35: Line 34:
  
 <code java> <code java>
 +
 +// Selection Sort
  
  
Line 88: Line 89:
  
 <code java> <code java>
 +
 +
 +// Credit: RadioTech@Github
 +// Visual Sort
  
 int i = 0, j = 0; int i = 0, j = 0;
Line 148: Line 153:
   ​   ​
 </​code>​ </​code>​
 +
 +<code java>
 +
 +// Credit: Neel
 +
 +int[] cheesesticks = {200, 40, 170, 50, 70, 60, 80, 90, 190, 150, 100, 110, 120, 140, 180, 130, 20, 160, 30, 10};
 +
 +int i = -1;
 +int j = 0;
 +int min;
 +
 +void setup() {
 +  size (250, 250);
 +}
 +
 +void draw() {
 +  ​
 +  background(200);​
 +  ​
 +  // only runs after j reaches 20  ​
 +  if ((j == 20) && (i < 19)) {
 + 
 +     i++;
 +     ​j=i+1;​
 +     min = cheesesticks[i];​
 +  }
 + 
 +  // runs as long as j is less than 20
 +  if (j < 20) {
 + 
 +    if (cheesesticks[j] < min){
 +      min = cheesesticks[j];​
 +      //swap
 +      int temp = cheesesticks[i];​
 +      cheesesticks[i] = cheesesticks[j];​
 +      cheesesticks[j] = temp;
 +    }
 +    j++;
 +  }
 +  ​
 +  fill(#​EA5353);​
 +
 +for (int i=0; i<20; i++)
 +  {
 +    rect(0, i*10,​cheesesticks[i],​ 5);
 +  }
 +
 +
 +
 +</​code>​
 +
/soe/sherol/.html/teaching/data/attic/spcs/2015/day4.1436416729.txt.gz · Last modified: 2015/07/08 21:38 by ffpaladin