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spcs:2015:day4 [2015/07/09 00:55]
ffpaladin
spcs:2015:day4 [2015/07/09 05:26] (current)
ffpaladin
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     - Step 2: make it visual with rectangles     - Step 2: make it visual with rectangles
     - http://​visualgo.net/​sorting.html     - http://​visualgo.net/​sorting.html
-  - **Processing: ​Physics** - Create objects that represent physics. You can make it more realistic, like with gravity if you are able. +  - **Processing: ​Seurat Painting** - How do we make a Seurat Painting animation in Processing 
-  - **Processing: Simulation** - Pick a simulation that will teach me something. +    Step 1: Make an animation 
-  **Processing: Make a Game** - To make a game, give it interactions and a winning condition (Ludus and Paida). +    Step 2: Make it so that the user can change the size of the circle
-  **Processing (Bonus)Interaction** - Make any of the above MORE interactive.+
   - **Github** - You can store your processing projects directly there and run them with Processing.js - Read: http://​processingjs.org/​articles/​jsQuickStart.html (Similar to yesterday)   - **Github** - You can store your processing projects directly there and run them with Processing.js - Read: http://​processingjs.org/​articles/​jsQuickStart.html (Similar to yesterday)
  
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   }   }
   ​   ​
-</​code>​ 
- 
-<code java> 
- 
-// Car Objects from Processing.org 
- 
-// Example: Two Car objects 
-Car myCar1; 
-Car myCar2; // Two objects! 
- 
-void setup() { 
-  size(200,​200);​ 
-  // Parameters go inside the parentheses when the object is constructed. 
-  myCar1 = new Car(color(255,​0,​0),​0,​100,​2); ​ 
-  myCar2 = new Car(color(0,​0,​255),​0,​10,​1);​ 
-} 
- 
-void draw() { 
-  background(255);​ 
-  myCar1.drive();​ 
-  myCar1.display();​ 
-  myCar2.drive();​ 
-  myCar2.display();​ 
-} 
- 
-// Even though there are multiple objects, we still only need one class. ​ 
-// No matter how many cookies we make, only one cookie cutter is needed. 
-class Car {  
-  color c; 
-  float xpos; 
-  float ypos; 
-  float xspeed; 
- 
-  // The Constructor is defined with arguments. 
-  Car(color tempC, float tempXpos, float tempYpos, float tempXspeed) {  
-    c = tempC; 
-    xpos = tempXpos; 
-    ypos = tempYpos; 
-    xspeed = tempXspeed; 
-  } 
- 
-  void display() { 
-    stroke(0); 
-    fill(c); 
-    rectMode(CENTER);​ 
-    rect(xpos,​ypos,​20,​10);​ 
-  } 
- 
-  void drive() { 
-    xpos = xpos + xspeed; 
-    if (xpos > width) { 
-      xpos = 0; 
-    } 
-  } 
-} 
- 
 </​code>​ </​code>​
  
/soe/sherol/.html/teaching/data/attic/spcs/2015/day4.1436428504.txt.gz · Last modified: 2015/07/09 00:55 by ffpaladin