User Tools

Site Tools


kazakhstan_2016

This is an old revision of the document!


Engineering and Game Design

Almaty, Kazakhstan

http://kz.sherolchen.com

In this course on Game Design, students learned foundational concepts in programming, design, and engineering, using tools and technology such as: Arduino, Processing, Sploder, and Twine. In the classroom, students engaged in classroom discussions, documented ideas, and kept online journals. By the end of the course, each student had created their own digital project portfolio. In addition to digital game design and development, a final project in the course was to design and playtest their own board games. A major emphasis of this course is in understanding how to have an impact in the world of technology. We discussed careers as scientists, designers, engineers, artists, and producers. At the end of the course, each student created their own poster presentation on a topic they found interesting in class. These topics included design, software engineering, game studies, algorithms, artificial intelligence, and development tools among others. All of their projects and assignments are documented in their blogs that they updated multiple times a day.

Teacher: Sherol Chen E-Mail: sherolchen@gmail.com

In this course, we will focus on developing these 10 qualities in each student.

  1. Technical Ability – Can the student program?
  2. Presentation Skills – Can the student communicate their ideas?
  3. Design – Can the student create something coherent?
  4. Creativity – Is the student original?
  5. Teamwork and Leadership – Does the student know how to work with people?
  6. Critical Thinking and Writing – Can the student go deeper?
  7. Following Directions – Does the student pay attention to what is being asked?
  8. Effort and Integrity – Is the student trying?
  9. Participation and Helpfulness - Can the student help other students succeed?
  10. Portfolio – Did the student create a good portfolio?

In this class you will learn

  1. Design
  2. Engineering
  3. More About YOURSELF

Schedule


Daily Schedule Time
8:30 Session 1 1 hr 45 min
10:15 Break 15 min
10:30 Session 2 1 hr 30 min
12:00 Lunch 1 hr
1:00 Session 3 2 hr 30 min
3:30 Finish

Course schedule will be subject to change!

Week 1MondayTuesdayWednesdayThursday Friday
Topic Technology Game Studies Programming Animation Engineering
8:30 Overview Passion Posters
What is a game? Homework Review
10:15 BREAK BREAK BREAK BREAK BREAK
10:30 Creativity Lock Activity
TED: Growth Mindset RPS Activity
12:00 LUNCH LUNCH LUNCH LUNCH LUNCH
1:00 Ninja Game Github
Twine Twine
Week 2MondayTuesdayWednesdayThursday Friday
Topic Electronics Design AI Development Final Project
8:30 Puzzle
Arduino
10:15 BREAK BREAK BREAK BREAK BREAK
10:30 Arduino Final Project
12:00 LUNCH LUNCH LUNCH LUNCH PARTY!!!
1:00 Arduino
/soe/sherol/.html/teaching/data/attic/kazakhstan_2016.1466428946.txt.gz · Last modified: 2016/06/20 06:22 by ffpaladin