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Engineering and Game Design

Almaty, Kazakhstan

http://kz.sherolchen.com

In this course on Game Design, students learned foundational concepts in programming, design, and engineering, using tools and technology such as: Arduino, Processing, Sploder, and Twine. In the classroom, students engaged in classroom discussions, documented ideas, and kept online journals. By the end of the course, each student had created their own digital project portfolio. In addition to digital game design and development, a final project in the course was to design and playtest their own board games. A major emphasis of this course is in understanding how to have an impact in the world of technology. We discussed careers as scientists, designers, engineers, artists, and producers. At the end of the course, each student created their own poster presentation on a topic they found interesting in class. These topics included design, software engineering, game studies, algorithms, artificial intelligence, and development tools among others. All of their projects and assignments are documented in their blogs that they updated multiple times a day.

Teacher: Sherol Chen E-Mail: sherolchen@gmail.com

In this course, we will focus on developing these 10 qualities in each student.

  1. Technical Ability – Can the student program?
  2. Presentation Skills – Can the student communicate their ideas?
  3. Design – Can the student create something coherent?
  4. Creativity – Is the student original?
  5. Teamwork and Leadership – Does the student know how to work with people?
  6. Critical Thinking and Writing – Can the student go deeper?
  7. Following Directions – Does the student pay attention to what is being asked?
  8. Effort and Integrity – Is the student trying?
  9. Participation and Helpfulness - Can the student help other students succeed?
  10. Portfolio – Did the student create a good portfolio?

In this class you will learn

  1. Design
  2. Engineering
  3. More About YOURSELF

Schedule


Daily Schedule Time
8:30 Session 1 1 hr 45 min
10:15 Break 15 min
10:30 Session 2 1 hr 30 min
12:00 Lunch 1 hr
1:00 Session 3 2 hr 30 min
3:30 Finish

Course schedule will be subject to change!

Week 1MondayTuesdayWednesdayThursday Friday
Topic Introduction Game Studies Graphics Algorithms Design
8:30 Overview Blog Guest: Wes Guests: Ryan/Carson Objects
Lock Activity Programming Searching Guest: Ernest
9:50 BREAK BREAK BREAK BREAK BREAK
10:10 Quiz Guest: Russ Debate Sorting Keyboard and Mouse
Ludology Narratology Graphics Simulation Design
11:30 LUNCH LUNCH LUNCH LUNCH LUNCH
12:40 Twine Twine Animations Visual Sorting Design Doc
Github Simulation Project
2:00 BREAK BREAK BREAK BREAK BREAK
2:20 Blogging Github processing.js Seurat Painting Assignment
2:45 Writing Time Writing Time Writing Time Writing Time Writing Time
Week 2MondayTuesdayWednesdayThursday Friday
Topic Electronics Artificial Intelligence Prototyping Play Testing Final Project
8:30 Puzzle Class Survey Puzzle Projects Interview Puzzle
Guest: Stone Guest: Tronster Simulations Guest:Dave Final Project
9:50 BREAK BREAK BREAK BREAK BREAK
10:10 Puzzle Alan Turing Chatbot Guest: Ben Final Project
Arduino Areas of AI Guest: Noah Final Project
11:30 LUNCH LUNCH LUNCH LUNCH PARTY!!!
12:40 Arduino Piskel Design/Prototype Final Poster Presentations
Game AI
2:00 BREAK BREAK BREAK BREAK BREAK
2:20 Perler Beads RPS Game AI Assignment Assignment Assignment
2:45 Writing Time Writing Time Writing Time Writing Time Writing Time
/soe/sherol/.html/teaching/data/attic/kazakhstan_2016.1466427833.txt.gz · Last modified: 2016/06/20 06:03 by ffpaladin