====== Sort these numbers ======
----
Start a new project called "Sort."
* Put these numbers in an array UNSORTED
* Print out the unsorted array of numbers
* Using either Bubble, Insertion, Selection Sort to sort the numbers
* Pick the one that makes the most sense to you and use it
* Print out the numbers sorted
This is what your console should look like:
Initial Array:
30
2
46
8
64
88
59
86
7
29
New Array:
2
7
8
29
30
46
59
64
86
88
Start here, if you feel really lost: http://mathbits.com/MathBits/Java/arrays/Sorting.htm
public class BubbleSort {
public static void main (String[] args)
{
int[] myArray = {23,43,46,22,66,35,0,6,99999,-33};
for (int i = 0; i<10; i++)
for (int j=0; j<9; j++)
{
if (myArray[j]
When you are finished upload all your project folders into your GOOGLE DRIVE or PASTEBIN.
====== Since you love this game so much <3 ======
----
Finish up:
* Make it so there are 3 lives that count down
* Make it keep track of your score
for (int i = 0; i < NTURNS; i++) {
setUpTurn(i);
playTurn();
if(numBricksLeft==0) break;
}
{{:dma:java13:screen_shot_2013-07-11_at_11.29.55_am.png|}}
Bonus:
* FileIO and keeping track of scoreboard: [[https://dl.dropboxusercontent.com/u/3235343/Teaching/DMA/Java13/Programming%20with%20JAVA/Handouts/Day3/2_Scoreboard.pdf|Scoreboard]]
Finally, build the Program Manager! : [[https://dl.dropboxusercontent.com/u/3235343/Teaching/DMA/Java13/Programming%20with%20JAVA/Handouts/Day4/1_ProgramManager.pdf|Instructions]]
Starter : [[https://dl.dropboxusercontent.com/u/3235343/Teaching/DMA/Java13/Programming%20with%20JAVA/Starter/Day4/ProgramManager.zip|Project]]
Solution : [[https://dl.dropboxusercontent.com/u/3235343/Teaching/DMA/Java13/Programming%20with%20JAVA/Solution/Day4/ProgramManagerSolution.zip|Project]]
public class Scoreboard {
//for a scoreboard...we want a high score to be read in
//we also want a score to be display
public GLabel highScoreLabel;
public GLabel scoreLabel;
public int highScoreX;
public int highScoreY;
public int scoreX;
public int scoreY;
public int gameScore;
public int highScore;
/**
* This is the constructor...
* When you create your scoreboard object,
* this method is called first to initialize
* the highscore and the current game score
* @param highScoreX is the x location
* @param highScoreY is the y location
* @param scoreX is the x location
* @param scoreY is the y location
* This method throws an IO Exception when the File IO
* fails.
*/
public Scoreboard(int highScoreX,int highScoreY,int scoreX,int scoreY) throws IOException
{
//Add the high score to the scoreboard
this.highScoreX = highScoreX;
this.highScoreY = highScoreY;
this.highScore = Integer.parseInt(setHighScore());
highScoreLabel = new GLabel("High Score: " + this.highScore);
highScoreLabel.setFont("Monospace-16");
highScoreLabel.setLocation (this.highScoreX,this.highScoreY);
//add the normal score to the scoreboard.
this.gameScore = 0;
this.scoreX = scoreX;
this.scoreY = scoreY;
scoreLabel = new GLabel("Score: " + Integer.toString(gameScore));
scoreLabel.setFont("Monospace-16");
scoreLabel.setLocation (this.scoreX,this.scoreY);
}
/*
* This method updates the gameScore
* @param points is the amount of points
* to be added to gameScore
*
*/
public void updateScoreBoard(int points)
{
this.gameScore += points;
this.scoreLabel.setLabel("Score: " + Integer.toString(gameScore));
}
/*
* This method reads in the scoreboard.txt file
* and throws a FNFE exception when the file isn't
* available.
* @return the high score from the file
*/
private String setHighScore() throws FileNotFoundException
{
//created a new file which refers to scoreboard.txt
File inFile = new File("scoreboard.txt");
//we utilize this reader class to take in input, line by line
//from scoreboard.txt
BufferedReader reader = new BufferedReader(new FileReader(inFile));
//use a temporary variable to store the file input
String score = "";
//try to get the input from the file.
try {
//set score to the first line of the file.
score = reader.readLine();
//close the file reader and the file.
reader.close();
}
//if we can't find the file, set score to 0
//and print to the console that we have an error!
catch (IOException e) {
//print out an error message of some kind
}
//finally, return the score.
return score;
}
/*
* Write the ending game score
* to the txt file.
*/
public void saveScore() throws IOException
{
//if the final game score is greater than our current highscore
//we want to save it to the text file.
if( gameScore > highScore )
{
//create the file we are writing to.
File outFile = new File("scoreboard.txt");
//create a writer, similar to our previous reader.
BufferedWriter writer = new BufferedWriter(new FileWriter(outFile));
//use the writer to write to the text file.
writer.write(Integer.toString(this.gameScore));
//close the text file.
writer.close();
}
}
}
// run this when the game ends
try {
scoreBoard.saveScore();
} catch (IOException e) {
// TODO Auto-generated catch block
System.out.println("I couldn't save the score");
}
// run this in the setup
try {
scoreBoard = new Scoreboard(10,20,10,50);
add(scoreBoard.highScoreLabel);
add(scoreBoard.scoreLabel);
}
catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}