# command:# Prefix for input files set to /projects/kestrel/users/karplus/burial/undertaker/spots/ # command:# ReadVDW initial.radii # command:Reading spots from dunbrack-925-wet-6.5.spot. Read prototypes from /projects/kestrel/users/karplus/burial/undertaker/spots/../normalize_prototypes/prototypes # command:# reading histogram from smoothed-dunbrack-925-wet-6.5.hist # command:Reading spots from dunbrack-925-dry-12.spot. Read prototypes from /projects/kestrel/users/karplus/burial/undertaker/spots/../normalize_prototypes/prototypes # command:# reading histogram from smoothed-dunbrack-925-dry-12.hist # command:Setting costs from histograms # command:# Prefix for input files set to /projects/kestrel/users/karplus/burial/undertaker/atoms-inputs/ # command:# reading dunbrack-925.atoms.gz # After reading dunbrack-925.atoms.gz have 925 chains in training database # command:# fragment library contains # type length num_fragments num_indexes_used # n-terminus 1 849 20 (100%) # n-terminus 2 842 253 (63.25%) # middle 1 205367 20 (100%) # middle 2 203845 400 (100%) # middle 3 202366 7929 (99.1125%) # middle 4 200913 88584 (55.365%) # c-terminus 1 862 20 (100%) # c-terminus 2 216 148 (37%) # ss-bonds 650 # command:# Reading rotamer library from dunbrack-925.rot # command:# Score parameters set to # sidechain_weight 5 # clash_penalty 4 nats/clash # ss_bond_bonus 50 # known_ss_bond_bonus 1 # chain_break_penalty 5 nats/Angstrom # wet_spot_weight 1 # dry_spot_weight 5 # command:# Prefix for input files set to # command:Created new target T0128 from ../T0128.seq # command:# Will now start reporting scores to t128-6.5-12+rot.rdb # command:# naming current conformation t128-rand # command:# Reading conformation from PDB file try3/t128-opt-rot.pdb # command:# naming current conformation t128-try3 # command:# created fragments for T0128 from T0128-1c3qX-karplus.index # command:# created conformation for T0128 by applying fragments # command:# naming current conformation t128-try3-his # command:# created fragments for T0128 from T0128-1avmA-karplus.index # command:# created conformation for T0128 by applying fragments # command:# naming current conformation t128-init # command:# command:# ScwrlConform produces command scwrl -i /projects/compbio/tmp/to_scwrl_711767493.pdb -s /projects/compbio/tmp/to_scwrl_711767493.seq -o /projects/compbio/tmp/from_scwrl_711767493.pdb > /projects/compbio/tmp/scwrl.log # conformation set from SCWRL output # command:# naming current conformation t128-init-scwrl # command:# command:# ScoreConform t128-rand 24.1937 bits/residue, 277 clashes t128-try3 at pool[1] -5.13461 bits/residue, 56 clashes t128-try3-his at pool[2] -3.93933 bits/residue, 40 clashes 0 breaks t128-init at pool[3] 6.74257 bits/residue, 68 clashes 0 breaks t128-init-scwrl at pool[4] 6.82878 bits/residue, 71 clashes 0 breaks # command:# naming current conformation t128-opt # command:# Will do 6 iterations of optimization # best score in initial pool at pool[32] 4.50589 bits/residue, 59 clashes 0 breaks # optimizing backbone with 50 conformations in pool # doing 5 generations, with 200 new conformations in each generation. # keep at most 20 conformations from old pool # generation 1: best score 3.44269 bits/residue, 49 clashes 0 breaks # Cumulative usage by method: ## InsertFragment 6 ## ReduceClash 5 ## CrossOver 0 ## CrossAndInsert 5 ## TwoFragment 12 ## InsertSSBond 0 ## OneRotamer 0 ## ClashingRotamer 0 ## InsertAlignment 17 ## ReduceBreak 0 # generation 2: best score 3.20393 bits/residue, 52 clashes 0 breaks # Cumulative usage by method: ## InsertFragment 10 ## ReduceClash 10 ## CrossOver 0 ## CrossAndInsert 10 ## TwoFragment 16 ## InsertSSBond 0 ## OneRotamer 0 ## ClashingRotamer 0 ## InsertAlignment 42 ## ReduceBreak 0 # generation 3: best score 3.04093 bits/residue, 46 clashes 0 breaks # Cumulative usage by method: ## InsertFragment 11 ## ReduceClash 14 ## CrossOver 0 ## CrossAndInsert 12 ## TwoFragment 17 ## InsertSSBond 0 ## OneRotamer 0 ## ClashingRotamer 0 ## InsertAlignment 73 ## ReduceBreak 0 # generation 4: best score 2.8452 bits/residue, 51 clashes 0 breaks # Cumulative usage by method: ## InsertFragment 12 ## ReduceClash 15 ## CrossOver 0 ## CrossAndInsert 15 ## TwoFragment 18 ## InsertSSBond 0 ## OneRotamer 0 ## ClashingRotamer 0 ## InsertAlignment 102 ## ReduceBreak 0 # generation 5: best score 2.83519 bits/residue, 51 clashes 0 breaks # Cumulative usage by method: ## InsertFragment 12 ## ReduceClash 16 ## CrossOver 0 ## CrossAndInsert 18 ## TwoFragment 18 ## InsertSSBond 0 ## OneRotamer 0 ## ClashingRotamer 0 ## InsertAlignment 134 ## ReduceBreak 0 # best score in initial pool at pool[26] 5.72481 bits/residue, 68 clashes 0 breaks # optimizing backbone with 50 conformations in pool # doing 5 generations, with 200 new conformations in each generation. # keep at most 20 conformations from old pool # generation 1: best score 5.10313 bits/residue, 37 clashes 0 breaks # Cumulative usage by method: ## InsertFragment 7 ## ReduceClash 4 ## CrossOver 2 ## CrossAndInsert 6 ## TwoFragment 7 ## InsertSSBond 0 ## OneRotamer 0 ## ClashingRotamer 1 ## InsertAlignment 14 ## ReduceBreak 0 # generation 2: best score 4.87269 bits/residue, 32 clashes 0 breaks # Cumulative usage by method: ## InsertFragment 12 ## ReduceClash 7 ## CrossOver 2 ## CrossAndInsert 10 ## TwoFragment 10 ## InsertSSBond 0 ## OneRotamer 0 ## ClashingRotamer 1 ## InsertAlignment 35 ## ReduceBreak 0 # generation 3: best score 4.73495 bits/residue, 70 clashes 0 breaks # Cumulative usage by method: ## InsertFragment 18 ## ReduceClash 9 ## CrossOver 3 ## CrossAndInsert 14 ## TwoFragment 10 ## InsertSSBond 0 ## OneRotamer 0 ## ClashingRotamer 1 ## InsertAlignment 58 ## ReduceBreak 0 # generation 4: best score 4.22698 bits/residue, 18 clashes # Cumulative usage by method: ## InsertFragment 20 ## ReduceClash 10 ## CrossOver 5 ## CrossAndInsert 16 ## TwoFragment 10 ## InsertSSBond 0 ## OneRotamer 0 ## ClashingRotamer 1 ## InsertAlignment 82 ## ReduceBreak 0 # generation 5: best score 3.83083 bits/residue, 19 clashes 0 breaks # Cumulative usage by method: ## InsertFragment 22 ## ReduceClash 14 ## CrossOver 6 ## CrossAndInsert 18 ## TwoFragment 11 ## InsertSSBond 0 ## OneRotamer 0 ## ClashingRotamer 1 ## InsertAlignment 105 ## ReduceBreak 0 # best score in initial pool 5.93687 bits/residue, 71 clashes 0 breaks # optimizing backbone with 50 conformations in pool # doing 5 generations, with 200 new conformations in each generation. # keep at most 20 conformations from old pool # generation 1: best score 5.65954 bits/residue, 69 clashes 0 breaks # Cumulative usage by method: ## InsertFragment 8 ## ReduceClash 8 ## CrossOver 1 ## CrossAndInsert 4 ## TwoFragment 5 ## InsertSSBond 0 ## OneRotamer 0 ## ClashingRotamer 1 ## InsertAlignment 18 ## ReduceBreak 0 # generation 2: best score 5.24228 bits/residue, 57 clashes 0 breaks # Cumulative usage by method: ## InsertFragment 12 ## ReduceClash 10 ## CrossOver 1 ## CrossAndInsert 8 ## TwoFragment 6 ## InsertSSBond 0 ## OneRotamer 0 ## ClashingRotamer 1 ## InsertAlignment 49 ## ReduceBreak 0 # generation 3: best score 4.94116 bits/residue, 10 clashes 0 breaks # Cumulative usage by method: ## InsertFragment 12 ## ReduceClash 13 ## CrossOver 1 ## CrossAndInsert 10 ## TwoFragment 7 ## InsertSSBond 0 ## OneRotamer 0 ## ClashingRotamer 1 ## InsertAlignment 78 ## ReduceBreak 0 # generation 4: best score 4.08292 bits/residue, 9 clashes # Cumulative usage by method: ## InsertFragment 15 ## ReduceClash 13 ## CrossOver 2 ## CrossAndInsert 13 ## TwoFragment 8 ## InsertSSBond 0 ## OneRotamer 0 ## ClashingRotamer 1 ## InsertAlignment 109 ## ReduceBreak 0 # generation 5: best score 4.07845 bits/residue, 9 clashes 0 breaks # Cumulative usage by method: ## InsertFragment 19 ## ReduceClash 14 ## CrossOver 2 ## CrossAndInsert 16 ## TwoFragment 8 ## InsertSSBond 0 ## OneRotamer 0 ## ClashingRotamer 1 ## InsertAlignment 143 ## ReduceBreak 0 # best score in initial pool at pool[30] 5.46684 bits/residue, 19 clashes 0 breaks # optimizing backbone with 50 conformations in pool # doing 5 generations, with 200 new conformations in each generation. # keep at most 20 conformations from old pool