# command:# Prefix for input files set to /projects/kestrel/users/karplus/burial/undertaker/spots/ # command:# ReadVDW initial.radii # command:Reading spots from dunbrack-925-wet-6.5.spot. Read prototypes from /projects/kestrel/users/karplus/burial/undertaker/spots/../normalize_prototypes/prototypes # command:# reading histogram from smoothed-dunbrack-925-wet-6.5.hist # command:Reading spots from dunbrack-925-dry-12.spot. Read prototypes from /projects/kestrel/users/karplus/burial/undertaker/spots/../normalize_prototypes/prototypes # command:# reading histogram from smoothed-dunbrack-925-dry-12.hist # command:Setting costs from histograms # command:# Prefix for input files set to /projects/kestrel/users/karplus/burial/undertaker/atoms-inputs/ # command:# reading dunbrack-925.atoms.gz # After reading dunbrack-925.atoms.gz have 925 chains in training database # command:# fragment library contains # type length num_fragments num_indexes_used # n-terminus 1 849 20 (100%) # n-terminus 2 842 253 (63.25%) # middle 1 205367 20 (100%) # middle 2 203845 400 (100%) # middle 3 202366 7929 (99.1125%) # middle 4 200913 88584 (55.365%) # c-terminus 1 862 20 (100%) # c-terminus 2 216 148 (37%) # ss-bonds 650 # command:# Reading rotamer library from dunbrack-925.rot # command:# Score parameters set to # sidechain_weight 1 # clash_penalty 4 nats/clash # ss_bond_bonus 50 # known_ss_bond_bonus 25 # chain_break_penalty 5 nats/Angstrom # wet_spot_weight 0.7 # dry_spot_weight 4 # command:# Prefix for input files set to # command:Created new target T0125 from ../T0125.seq # command:# SSbond between 59 and 133 # command:# Will now start reporting scores to t125-6.5-12+rot.rdb # command:# naming current conformation t125-rand # command:# created fragments for T0125 from 2lisA-T0125-karplus1.index # command:# created conformation for T0125 by applying fragments # command:# naming current conformation t125-2lisA # command:# command:# created fragments for T0125 from T0125-3lynA-karplus1.index # command:# created fragments for T0125 from T0125-3lynA-karplus2.index # command:# created fragments for T0125 from T0125-3lynA-karplus3.index # command:# created conformation for T0125 by applying fragments # command:# naming current conformation t125-3lynA # command:# command:# ScoreConform t125-rand 589.533 bits/residue, 191 clashes t125-2lisA at pool[1] 74.2495 bits/residue, 160 clashes 26.1115 breaks t125-3lynA at pool[2] 77.2752 bits/residue, 239 clashes 28.3199 breaks # command:# Will do 10 iterations of optimization # best score in initial pool at pool[20] 26.1386 bits/residue, 80 clashes 9.6263 breaks # optimizing backbone with 50 conformations in pool # doing 10 generations, with 200 new conformations in each generation. # keep at most 20 conformations from old pool # generation 1: best score 25.297 bits/residue, 32 clashes 11.9426 breaks # Cumulative usage by method: ## InsertFragment 7 ## ReduceClash 8 ## CrossOver 0 ## CrossAndInsert 5 ## TwoFragment 9 ## InsertSSBond 0 ## OneRotamer 0 ## ClashingRotamer 2 ## InsertAlignment 9 ## ReduceBreak 2 # generation 2: best score 25.267 bits/residue, 16 clashes 11.9426 breaks # Cumulative usage by method: ## InsertFragment 15 ## ReduceClash 11 ## CrossOver 0 ## CrossAndInsert 12 ## TwoFragment 14 ## InsertSSBond 0 ## OneRotamer 0 ## ClashingRotamer 7 ## InsertAlignment 13 ## ReduceBreak 2 # generation 3: best score 24.7274 bits/residue, 32 clashes 9.08985 breaks # Cumulative usage by method: ## InsertFragment 24 ## ReduceClash 15 ## CrossOver 1 ## CrossAndInsert 17 ## TwoFragment 18 ## InsertSSBond 0 ## OneRotamer 0 ## ClashingRotamer 12 ## InsertAlignment 15 ## ReduceBreak 2 # generation 4: best score 24.6347 bits/residue, 36 clashes 9.08999 breaks # Cumulative usage by method: ## InsertFragment 33 ## ReduceClash 22 ## CrossOver 2 ## CrossAndInsert 21 ## TwoFragment 19 ## InsertSSBond 0 ## OneRotamer 0 ## ClashingRotamer 13 ## InsertAlignment 22 ## ReduceBreak 2 # generation 5: best score 24.2021 bits/residue, 9 clashes 13.3532 breaks # Cumulative usage by method: ## InsertFragment 44 ## ReduceClash 29 ## CrossOver 4 ## CrossAndInsert 25 ## TwoFragment 20 ## InsertSSBond 0 ## OneRotamer 0 ## ClashingRotamer 14 ## InsertAlignment 26 ## ReduceBreak 2 # generation 6: best score 23.7804 bits/residue, 11 clashes 6.24551 breaks # Cumulative usage by method: ## InsertFragment 54 ## ReduceClash 32 ## CrossOver 7 ## CrossAndInsert 28 ## TwoFragment 22 ## InsertSSBond 0 ## OneRotamer 0 ## ClashingRotamer 16 ## InsertAlignment 33 ## ReduceBreak 2 # generation 7: best score 23.548 bits/residue, 12 clashes 6.24551 breaks # Cumulative usage by method: ## InsertFragment 66 ## ReduceClash 37 ## CrossOver 9 ## CrossAndInsert 32 ## TwoFragment 23 ## InsertSSBond 0 ## OneRotamer 0 ## ClashingRotamer 16 ## InsertAlignment 38 ## ReduceBreak 3 # generation 8: best score 23.4546 bits/residue, 14 clashes 6.24551 breaks # Cumulative usage by method: ## InsertFragment 80 ## ReduceClash 38 ## CrossOver 15 ## CrossAndInsert 37 ## TwoFragment 23 ## InsertSSBond 0 ## OneRotamer 0 ## ClashingRotamer 16 ## InsertAlignment 42 ## ReduceBreak 3 # generation 9: best score 23.4546 bits/residue, 14 clashes 6.24551 breaks # Cumulative usage by method: ## InsertFragment 91 ## ReduceClash 42 ## CrossOver 23 ## CrossAndInsert 43 ## TwoFragment 24 ## InsertSSBond 0 ## OneRotamer 0 ## ClashingRotamer 16 ## InsertAlignment 42 ## ReduceBreak 3 # generation 10: best score 23.2798 bits/residue, 6 clashes 7.49616 breaks # Cumulative usage by method: ## InsertFragment 98 ## ReduceClash 44 ## CrossOver 37 ## CrossAndInsert 47 ## TwoFragment 24 ## InsertSSBond 0 ## OneRotamer 0 ## ClashingRotamer 16 ## InsertAlignment 45 ## ReduceBreak 3 # best score in initial pool at pool[18] 25.6303 bits/residue, 54 clashes 11.7033 breaks # optimizing backbone with 50 conformations in pool # doing 10 generations, with 200 new conformations in each generation. # keep at most 20 conformations from old pool # generation 1: best score 25.0071 bits/residue, 45 clashes 9.43885 breaks # Cumulative usage by method: ## InsertFragment 9 ## ReduceClash 5 ## CrossOver 0 ## CrossAndInsert 3 ## TwoFragment 6 ## InsertSSBond 0 ## OneRotamer 0 ## ClashingRotamer 7 ## InsertAlignment 8 ## ReduceBreak 3 # generation 2: best score 24.7946 bits/residue, 39 clashes 9.43885 breaks # Cumulative usage by method: ## InsertFragment 17 ## ReduceClash 10 ## CrossOver 0 ## CrossAndInsert 6 ## TwoFragment 9 ## InsertSSBond 0 ## OneRotamer 0 ## ClashingRotamer 12 ## InsertAlignment 15 ## ReduceBreak 8 # generation 3: best score 24.3497 bits/residue, 30 clashes 8.90449 breaks # Cumulative usage by method: ## InsertFragment 27 ## ReduceClash 18 ## CrossOver 0 ## CrossAndInsert 9 ## TwoFragment 10 ## InsertSSBond 0 ## OneRotamer 0 ## ClashingRotamer 16 ## InsertAlignment 20 ## ReduceBreak 9 # generation 4: best score 24.3497 bits/residue, 30 clashes 8.90449 breaks # Cumulative usage by method: ## InsertFragment 36 ## ReduceClash 23 ## CrossOver 2 ## CrossAndInsert 10 ## TwoFragment 11 ## InsertSSBond 0 ## OneRotamer 0 ## ClashingRotamer 24 ## InsertAlignment 24 ## ReduceBreak 11 # generation 5: best score 24.0825 bits/residue, 15 clashes 9.53837 breaks # Cumulative usage by method: ## InsertFragment 43 ## ReduceClash 24 ## CrossOver 2 ## CrossAndInsert 16 ## TwoFragment 13 ## InsertSSBond 0 ## OneRotamer 0 ## ClashingRotamer 29 ## InsertAlignment 30 ## ReduceBreak 14 # generation 6: best score 23.8306 bits/residue, 19 clashes 8.76591 breaks # Cumulative usage by method: ## InsertFragment 51 ## ReduceClash 27 ## CrossOver 4 ## CrossAndInsert 17 ## TwoFragment 13 ## InsertSSBond 0 ## OneRotamer 0 ## ClashingRotamer 37 ## InsertAlignment 37 ## ReduceBreak 15 # generation 7: best score 23.8306 bits/residue, 19 clashes 8.76591 breaks # Cumulative usage by method: ## InsertFragment 58 ## ReduceClash 30 ## CrossOver 6 ## CrossAndInsert 26 ## TwoFragment 13 ## InsertSSBond 0 ## OneRotamer 0 ## ClashingRotamer 41 ## InsertAlignment 40 ## ReduceBreak 17 # generation 8: best score 23.7851 bits/residue, 19 clashes 8.76591 breaks # Cumulative usage by method: ## InsertFragment 64 ## ReduceClash 35 ## CrossOver 8 ## CrossAndInsert 30 ## TwoFragment 14 ## InsertSSBond 0 ## OneRotamer 0 ## ClashingRotamer 43 ## InsertAlignment 48 ## ReduceBreak 19 # generation 9: best score 23.7037 bits/residue, 19 clashes 8.76591 breaks # Cumulative usage by method: ## InsertFragment 72 ## ReduceClash 36 ## CrossOver 16 ## CrossAndInsert 36 ## TwoFragment 15 ## InsertSSBond 1 ## OneRotamer 0 ## ClashingRotamer 45 ## InsertAlignment 51 ## ReduceBreak 19 # generation 10: best score 23.7037 bits/residue, 19 clashes 8.76591 breaks # Cumulative usage by method: ## InsertFragment 77 ## ReduceClash 37 ## CrossOver 26 ## CrossAndInsert 41 ## TwoFragment 16 ## InsertSSBond 1 ## OneRotamer 0 ## ClashingRotamer 47 ## InsertAlignment 53 ## ReduceBreak 23 # best score in initial pool at pool[5] 26.0406 bits/residue, 57 clashes 8.69288 breaks # optimizing backbone with 50 conformations in pool # doing 10 generations, with 200 new conformations in each generation. # keep at most 20 conformations from old pool # generation 1: best score 26.0068 bits/residue, 57 clashes 10.097 breaks # Cumulative usage by method: ## InsertFragment 6 ## ReduceClash 13 ## CrossOver 1 ## CrossAndInsert 0 ## TwoFragment 4 ## InsertSSBond 0 ## OneRotamer 0 ## ClashingRotamer 1 ## InsertAlignment 13 ## ReduceBreak 3 # generation 2: best score 25.3515 bits/residue, 39 clashes 12.411 breaks # Cumulative usage by method: ## InsertFragment 13 ## ReduceClash 24 ## CrossOver 2 ## CrossAndInsert 3 ## TwoFragment 9 ## InsertSSBond 0 ## OneRotamer 0 ## ClashingRotamer 2 ## InsertAlignment 20 ## ReduceBreak 5 # generation 3: best score 24.8292 bits/residue, 32 clashes 7.44714 breaks # Cumulative usage by method: ## InsertFragment 20 ## ReduceClash 32 ## CrossOver 4 ## CrossAndInsert 7 ## TwoFragment 12 ## InsertSSBond 0 ## OneRotamer 0 ## ClashingRotamer 3 ## InsertAlignment 25 ## ReduceBreak 5 # generation 4: best score 24.8291 bits/residue, 32 clashes 7.44714 breaks # Cumulative usage by method: ## InsertFragment 29 ## ReduceClash 38 ## CrossOver 6 ## CrossAndInsert 7 ## TwoFragment 15 ## InsertSSBond 0 ## OneRotamer 0 ## ClashingRotamer 3 ## InsertAlignment 34 ## ReduceBreak 6 # generation 5: best score 24.6299 bits/residue, 23 clashes 13.9451 breaks # Cumulative usage by method: ## InsertFragment 37 ## ReduceClash 45 ## CrossOver 12 ## CrossAndInsert 9 ## TwoFragment 15 ## InsertSSBond 0 ## OneRotamer 0 ## ClashingRotamer 3 ## InsertAlignment 41 ## ReduceBreak 6 # generation 6: best score 24.4433 bits/residue, 30 clashes 5.05394 breaks # Cumulative usage by method: ## InsertFragment 46 ## ReduceClash 47 ## CrossOver 20 ## CrossAndInsert 10 ## TwoFragment 17 ## InsertSSBond 0 ## OneRotamer 0 ## ClashingRotamer 3 ## InsertAlignment 49 ## ReduceBreak 6 # generation 7: best score 24.4396 bits/residue, 30 clashes 5.05394 breaks # Cumulative usage by method: ## InsertFragment 51 ## ReduceClash 50 ## CrossOver 33 ## CrossAndInsert 10 ## TwoFragment 18 ## InsertSSBond 0 ## OneRotamer 0 ## ClashingRotamer 3 ## InsertAlignment 57 ## ReduceBreak 6 # generation 8: best score 24.1758 bits/residue, 17 clashes 6.7832 breaks # Cumulative usage by method: ## InsertFragment 58 ## ReduceClash 53 ## CrossOver 50 ## CrossAndInsert 11 ## TwoFragment 18 ## InsertSSBond 0 ## OneRotamer 0 ## ClashingRotamer 3 ## InsertAlignment 59 ## ReduceBreak 6 # generation 9: best score 23.884 bits/residue, 17 clashes 4.92716 breaks # Cumulative usage by method: ## InsertFragment 62 ## ReduceClash 56 ## CrossOver 71 ## CrossAndInsert 13 ## TwoFragment 18 ## InsertSSBond 0 ## OneRotamer 0 ## ClashingRotamer 3 ## InsertAlignment 60 ## ReduceBreak 6 # generation 10: best score 23.7673 bits/residue, 21 clashes 4.92716 breaks # Cumulative usage by method: ## InsertFragment 66 ## ReduceClash 58 ## CrossOver 91 ## CrossAndInsert 15 ## TwoFragment 18 ## InsertSSBond 0 ## OneRotamer 0 ## ClashingRotamer 3 ## InsertAlignment 62 ## ReduceBreak 6 # best score in initial pool at pool[44] 27.7979 bits/residue, 108 clashes 6.57178 breaks # optimizing backbone with 50 conformations in pool # doing 10 generations, with 200 new conformations in each generation. # keep at most 20 conformations from old pool # generation 1: best score 25.7422 bits/residue, 51 clashes 10.3192 breaks # Cumulative usage by method: ## InsertFragment 7 ## ReduceClash 7 ## CrossOver 1 ## CrossAndInsert 7 ## TwoFragment 1 ## InsertSSBond 0 ## OneRotamer 0 ## ClashingRotamer 4 ## InsertAlignment 12 ## ReduceBreak 2 # generation 2: best score 25.5176 bits/residue, 48 clashes 8.74017 breaks # Cumulative usage by method: ## InsertFragment 17 ## ReduceClash 15 ## CrossOver 1 ## CrossAndInsert 10 ## TwoFragment 1 ## InsertSSBond 0 ## OneRotamer 0 ## ClashingRotamer 7 ## InsertAlignment 29 ## ReduceBreak 2 # generation 3: best score 25.1374 bits/residue, 45 clashes 8.74017 breaks # Cumulative usage by method: ## InsertFragment 26 ## ReduceClash 22 ## CrossOver 2 ## CrossAndInsert 13 ## TwoFragment 3 ## InsertSSBond 0 ## OneRotamer 0 ## ClashingRotamer 8 ## InsertAlignment 39 ## ReduceBreak 3 # generation 4: best score 24.6218 bits/residue, 26 clashes 6.19008 breaks # Cumulative usage by method: ## InsertFragment 35 ## ReduceClash 30 ## CrossOver 4 ## CrossAndInsert 16 ## TwoFragment 3 ## InsertSSBond 0 ## OneRotamer 0 ## ClashingRotamer 8 ## InsertAlignment 50 ## ReduceBreak 4 # generation 5: best score 24.6218 bits/residue, 26 clashes 6.19008 breaks # Cumulative usage by method: ## InsertFragment 44 ## ReduceClash 43 ## CrossOver 5 ## CrossAndInsert 16 ## TwoFragment 3 ## InsertSSBond 0 ## OneRotamer 0 ## ClashingRotamer 8 ## InsertAlignment 59 ## ReduceBreak 4 # generation 6: best score 24.6217 bits/residue, 26 clashes 6.19008 breaks # Cumulative usage by method: ## InsertFragment 54 ## ReduceClash 45 ## CrossOver 8 ## CrossAndInsert 17 ## TwoFragment 4 ## InsertSSBond 0 ## OneRotamer 0 ## ClashingRotamer 10 ## InsertAlignment 68 ## ReduceBreak 6 # generation 7: best score 24.2691 bits/residue, 18 clashes 15.8184 breaks # Cumulative usage by method: ## InsertFragment 63 ## ReduceClash 52 ## CrossOver 14 ## CrossAndInsert 19 ## TwoFragment 4 ## InsertSSBond 0 ## OneRotamer 0 ## ClashingRotamer 10 ## InsertAlignment 74 ## ReduceBreak 6 # generation 8: best score 24.0431 bits/residue, 14 clashes 15.2099 breaks # Cumulative usage by method: ## InsertFragment 78 ## ReduceClash 55 ## CrossOver 18 ## CrossAndInsert 22 ## TwoFragment 4 ## InsertSSBond 0 ## OneRotamer 0 ## ClashingRotamer 10 ## InsertAlignment 79 ## ReduceBreak 6 # generation 9: best score 24.0431 bits/residue, 14 clashes 15.2099 breaks # Cumulative usage by method: ## InsertFragment 86 ## ReduceClash 59 ## CrossOver 27 ## CrossAndInsert 24 ## TwoFragment 4 ## InsertSSBond 0 ## OneRotamer 0 ## ClashingRotamer 11 ## InsertAlignment 85 ## ReduceBreak 6 # generation 10: best score 23.9925 bits/residue, 22 clashes 3.78879 breaks # Cumulative usage by method: ## InsertFragment 94 ## ReduceClash 63 ## CrossOver 35 ## CrossAndInsert 28 ## TwoFragment 4 ## InsertSSBond 0 ## OneRotamer 0 ## ClashingRotamer 11 ## InsertAlignment 91 ## ReduceBreak 6 # best score in initial pool at pool[16] 25.3171 bits/residue, 32 clashes 11.4686 breaks # optimizing backbone with 50 conformations in pool # doing 10 generations, with 200 new conformations in each generation. # keep at most 20 conformations from old pool # generation 1: best score 25.0479 bits/residue, 29 clashes 11.4686 breaks # Cumulative usage by method: ## InsertFragment 3 ## ReduceClash 7 ## CrossOver 0 ## CrossAndInsert 8 ## TwoFragment 7 ## InsertSSBond 0 ## OneRotamer 0 ## ClashingRotamer 4 ## InsertAlignment 12 ## ReduceBreak 1 # generation 2: best score 25.0479 bits/residue, 29 clashes 11.4686 breaks # Cumulative usage by method: ## InsertFragment 9 ## ReduceClash 13 ## CrossOver 0 ## CrossAndInsert 15 ## TwoFragment 11 ## InsertSSBond 0 ## OneRotamer 0 ## ClashingRotamer 9 ## InsertAlignment 21 ## ReduceBreak 1 # generation 3: best score 24.6941 bits/residue, 20 clashes 11.2529 breaks # Cumulative usage by method: ## InsertFragment 12 ## ReduceClash 19 ## CrossOver 0 ## CrossAndInsert 21 ## TwoFragment 13 ## InsertSSBond 0 ## OneRotamer 0 ## ClashingRotamer 15 ## InsertAlignment 28 ## ReduceBreak 1 # generation 4: best score 24.6076 bits/residue, 9 clashes 11.4686 breaks # Cumulative usage by method: ## InsertFragment 13 ## ReduceClash 19 ## CrossOver 1 ## CrossAndInsert 25 ## TwoFragment 15 ## InsertSSBond 0 ## OneRotamer 0 ## ClashingRotamer 27 ## InsertAlignment 37 ## ReduceBreak 2 # generation 5: best score 24.4831 bits/residue, 9 clashes 11.4686 breaks # Cumulative usage by method: ## InsertFragment 16 ## ReduceClash 19 ## CrossOver 1 ## CrossAndInsert 28 ## TwoFragment 17 ## InsertSSBond 0 ## OneRotamer 0 ## ClashingRotamer 39 ## InsertAlignment 46 ## ReduceBreak 3 # generation 6: best score 24.3064 bits/residue, 18 clashes 6.27695 breaks # Cumulative usage by method: ## InsertFragment 19 ## ReduceClash 21 ## CrossOver 1 ## CrossAndInsert 29 ## TwoFragment 18 ## InsertSSBond 0 ## OneRotamer 0 ## ClashingRotamer 61 ## InsertAlignment 47 ## ReduceBreak 3 # generation 7: best score 24.3064 bits/residue, 18 clashes 6.27695 breaks # Cumulative usage by method: ## InsertFragment 21 ## ReduceClash 23 ## CrossOver 1 ## CrossAndInsert 31 ## TwoFragment 18 ## InsertSSBond 0 ## OneRotamer 0 ## ClashingRotamer 83 ## InsertAlignment 49 ## ReduceBreak 3 # generation 8: best score 24.1093 bits/residue, 16 clashes 6.27695 breaks # Cumulative usage by method: ## InsertFragment 23 ## ReduceClash 27 ## CrossOver 2 ## CrossAndInsert 35 ## TwoFragment 19 ## InsertSSBond 0 ## OneRotamer 0 ## ClashingRotamer 101 ## InsertAlignment 49 ## ReduceBreak 3 # generation 9: best score 23.7005 bits/residue, 16 clashes 6.27695 breaks # Cumulative usage by method: ## InsertFragment 23 ## ReduceClash 29 ## CrossOver 2 ## CrossAndInsert 38 ## TwoFragment 19 ## InsertSSBond 0 ## OneRotamer 0 ## ClashingRotamer 123 ## InsertAlignment 52 ## ReduceBreak 3 # generation 10: best score 23.6336 bits/residue, 10 clashes 6.27695 breaks # Cumulative usage by method: ## InsertFragment 25 ## ReduceClash 31 ## CrossOver 4 ## CrossAndInsert 41 ## TwoFragment 19 ## InsertSSBond 0 ## OneRotamer 0 ## ClashingRotamer 144 ## InsertAlignment 52 ## ReduceBreak 3 # best score in initial pool at pool[34] 27.1074 bits/residue, 17 clashes 32.3099 breaks # optimizing backbone with 50 conformations in pool # doing 10 generations, with 200 new conformations in each generation. # keep at most 20 conformations from old pool # generation 1: best score 25.9682 bits/residue, 73 clashes 7.49525 breaks # Cumulative usage by method: ## InsertFragment 6 ## ReduceClash 7 ## CrossOver 0 ## CrossAndInsert 3 ## TwoFragment 8 ## InsertSSBond 3 ## OneRotamer 0 ## ClashingRotamer 3 ## InsertAlignment 7 ## ReduceBreak 6 # generation 2: best score 24.9233 bits/residue, 28 clashes 14.4644 breaks # Cumulative usage by method: ## InsertFragment 15 ## ReduceClash 16 ## CrossOver 1 ## CrossAndInsert 6 ## TwoFragment 11 ## InsertSSBond 3 ## OneRotamer 0 ## ClashingRotamer 6 ## InsertAlignment 14 ## ReduceBreak 10 # generation 3: best score 24.7023 bits/residue, 49 clashes 7.99112 breaks # Cumulative usage by method: ## InsertFragment 23 ## ReduceClash 28 ## CrossOver 1 ## CrossAndInsert 10 ## TwoFragment 14 ## InsertSSBond 3 ## OneRotamer 0 ## ClashingRotamer 7 ## InsertAlignment 18 ## ReduceBreak 10 # generation 4: best score 24.5495 bits/residue, 28 clashes 11.482 breaks # Cumulative usage by method: ## InsertFragment 29 ## ReduceClash 37 ## CrossOver 2 ## CrossAndInsert 18 ## TwoFragment 17 ## InsertSSBond 3 ## OneRotamer 0 ## ClashingRotamer 9 ## InsertAlignment 21 ## ReduceBreak 10 # generation 5: best score 24.1775 bits/residue, 29 clashes 5.43376 breaks # Cumulative usage by method: ## InsertFragment 41 ## ReduceClash 42 ## CrossOver 5 ## CrossAndInsert 21 ## TwoFragment 21 ## InsertSSBond 3 ## OneRotamer 0 ## ClashingRotamer 9 ## InsertAlignment 23 ## ReduceBreak 11 # generation 6: best score 23.9721 bits/residue, 15 clashes 12.6779 breaks # Cumulative usage by method: ## InsertFragment 51 ## ReduceClash 50 ## CrossOver 8 ## CrossAndInsert 24 ## TwoFragment 22 ## InsertSSBond 3 ## OneRotamer 0 ## ClashingRotamer 12 ## InsertAlignment 24 ## ReduceBreak 12 # generation 7: best score 23.9607 bits/residue, 24 clashes 11.4568 breaks # Cumulative usage by method: ## InsertFragment 63 ## ReduceClash 54 ## CrossOver 11 ## CrossAndInsert 29 ## TwoFragment 24 ## InsertSSBond 3 ## OneRotamer 0 ## ClashingRotamer 13 ## InsertAlignment 25 ## ReduceBreak 14 # generation 8: best score 23.9607 bits/residue, 24 clashes 11.4568 breaks # Cumulative usage by method: ## InsertFragment 72 ## ReduceClash 63 ## CrossOver 18 ## CrossAndInsert 31 ## TwoFragment 25 ## InsertSSBond 4 ## OneRotamer 0 ## ClashingRotamer 14 ## InsertAlignment 25 ## ReduceBreak 14 # generation 9: best score 23.9106 bits/residue, 28 clashes 4.87827 breaks # Cumulative usage by method: ## InsertFragment 83 ## ReduceClash 66 ## CrossOver 25 ## CrossAndInsert 32 ## TwoFragment 27 ## InsertSSBond 4 ## OneRotamer 0 ## ClashingRotamer 16 ## InsertAlignment 28 ## ReduceBreak 15 # generation 10: best score 23.3322 bits/residue, 19 clashes 6.26721 breaks # Cumulative usage by method: ## InsertFragment 90 ## ReduceClash 70 ## CrossOver 36 ## CrossAndInsert 36 ## TwoFragment 28 ## InsertSSBond 4 ## OneRotamer 0 ## ClashingRotamer 16 ## InsertAlignment 31 ## ReduceBreak 15 # best score in initial pool at pool[39] 27.1817 bits/residue, 86 clashes 12.0358 breaks # optimizing backbone with 50 conformations in pool # doing 10 generations, with 200 new conformations in each generation. # keep at most 20 conformations from old pool # generation 1: best score 25.4331 bits/residue, 29 clashes 14.0132 breaks # Cumulative usage by method: ## InsertFragment 5 ## ReduceClash 11 ## CrossOver 0 ## CrossAndInsert 3 ## TwoFragment 5 ## InsertSSBond 0 ## OneRotamer 0 ## ClashingRotamer 3 ## InsertAlignment 14 ## ReduceBreak 2 # generation 2: best score 24.8659 bits/residue, 34 clashes 12.5044 breaks # Cumulative usage by method: ## InsertFragment 11 ## ReduceClash 21 ## CrossOver 1 ## CrossAndInsert 10 ## TwoFragment 9 ## InsertSSBond 1 ## OneRotamer 0 ## ClashingRotamer 6 ## InsertAlignment 22 ## ReduceBreak 4 # generation 3: best score 24.419 bits/residue, 41 clashes 7.64589 breaks # Cumulative usage by method: ## InsertFragment 23 ## ReduceClash 26 ## CrossOver 2 ## CrossAndInsert 13 ## TwoFragment 11 ## InsertSSBond 1 ## OneRotamer 0 ## ClashingRotamer 12 ## InsertAlignment 29 ## ReduceBreak 5 # generation 4: best score 24.1134 bits/residue, 35 clashes 7.64589 breaks # Cumulative usage by method: ## InsertFragment 34 ## ReduceClash 32 ## CrossOver 4 ## CrossAndInsert 16 ## TwoFragment 14 ## InsertSSBond 1 ## OneRotamer 0 ## ClashingRotamer 17 ## InsertAlignment 31 ## ReduceBreak 5 # generation 5: best score 24.1133 bits/residue, 35 clashes 7.64589 breaks # Cumulative usage by method: ## InsertFragment 43 ## ReduceClash 38 ## CrossOver 7 ## CrossAndInsert 18 ## TwoFragment 17 ## InsertSSBond 1 ## OneRotamer 0 ## ClashingRotamer 19 ## InsertAlignment 36 ## ReduceBreak 5 # generation 6: best score 24.0853 bits/residue, 23 clashes 9.09566 breaks # Cumulative usage by method: ## InsertFragment 52 ## ReduceClash 43 ## CrossOver 10 ## CrossAndInsert 22 ## TwoFragment 18 ## InsertSSBond 2 ## OneRotamer 0 ## ClashingRotamer 21 ## InsertAlignment 40 ## ReduceBreak 6 # generation 7: best score 23.7631 bits/residue, 18 clashes 9.09566 breaks # Cumulative usage by method: ## InsertFragment 59 ## ReduceClash 52 ## CrossOver 15 ## CrossAndInsert 25 ## TwoFragment 19 ## InsertSSBond 2 ## OneRotamer 0 ## ClashingRotamer 21 ## InsertAlignment 45 ## ReduceBreak 6 # generation 8: best score 23.6432 bits/residue, 9 clashes 9.09566 breaks # Cumulative usage by method: ## InsertFragment 67 ## ReduceClash 56 ## CrossOver 26 ## CrossAndInsert 29 ## TwoFragment 21 ## InsertSSBond 2 ## OneRotamer 0 ## ClashingRotamer 21 ## InsertAlignment 46 ## ReduceBreak 6 # generation 9: best score 23.6255 bits/residue, 9 clashes 9.09566 breaks # Cumulative usage by method: ## InsertFragment 77 ## ReduceClash 66 ## CrossOver 30 ## CrossAndInsert 32 ## TwoFragment 22 ## InsertSSBond 2 ## OneRotamer 0 ## ClashingRotamer 22 ## InsertAlignment 47 ## ReduceBreak 6 # generation 10: best score 23.5508 bits/residue, 14 clashes 9.09566 breaks # Cumulative usage by method: ## InsertFragment 84 ## ReduceClash 70 ## CrossOver 42 ## CrossAndInsert 37 ## TwoFragment 23 ## InsertSSBond 2 ## OneRotamer 0 ## ClashingRotamer 22 ## InsertAlignment 47 ## ReduceBreak 7 # best score in initial pool at pool[17] 25.8054 bits/residue, 35 clashes 12.796 breaks # optimizing backbone with 50 conformations in pool # doing 10 generations, with 200 new conformations in each generation. # keep at most 20 conformations from old pool # generation 1: best score 25.6011 bits/residue, 34 clashes 12.796 breaks # Cumulative usage by method: ## InsertFragment 9 ## ReduceClash 7 ## CrossOver 0 ## CrossAndInsert 5 ## TwoFragment 4 ## InsertSSBond 0 ## OneRotamer 0 ## ClashingRotamer 3 ## InsertAlignment 9 ## ReduceBreak 4 # generation 2: best score 25.0355 bits/residue, 30 clashes 11.7998 breaks # Cumulative usage by method: ## InsertFragment 18 ## ReduceClash 14 ## CrossOver 0 ## CrossAndInsert 6 ## TwoFragment 7 ## InsertSSBond 0 ## OneRotamer 0 ## ClashingRotamer 8 ## InsertAlignment 13 ## ReduceBreak 5 # generation 3: best score 25.0287 bits/residue, 30 clashes 11.7998 breaks # Cumulative usage by method: ## InsertFragment 24 ## ReduceClash 22 ## CrossOver 1 ## CrossAndInsert 12 ## TwoFragment 7 ## InsertSSBond 0 ## OneRotamer 0 ## ClashingRotamer 16 ## InsertAlignment 16 ## ReduceBreak 6 # generation 4: best score 24.8816 bits/residue, 31 clashes 8.64653 breaks # Cumulative usage by method: ## InsertFragment 30 ## ReduceClash 28 ## CrossOver 1 ## CrossAndInsert 19 ## TwoFragment 7 ## InsertSSBond 0 ## OneRotamer 0 ## ClashingRotamer 22 ## InsertAlignment 21 ## ReduceBreak 6 # generation 5: best score 24.5423 bits/residue, 14 clashes 11.8219 breaks # Cumulative usage by method: ## InsertFragment 39 ## ReduceClash 36 ## CrossOver 4 ## CrossAndInsert 23 ## TwoFragment 7 ## InsertSSBond 0 ## OneRotamer 0 ## ClashingRotamer 23 ## InsertAlignment 27 ## ReduceBreak 6 # generation 6: best score 24.5423 bits/residue, 14 clashes 11.8219 breaks # Cumulative usage by method: ## InsertFragment 50 ## ReduceClash 40 ## CrossOver 9 ## CrossAndInsert 28 ## TwoFragment 7 ## InsertSSBond 0 ## OneRotamer 0 ## ClashingRotamer 24 ## InsertAlignment 30 ## ReduceBreak 7 # generation 7: best score 24.4998 bits/residue, 23 clashes 11.7998 breaks # Cumulative usage by method: ## InsertFragment 61 ## ReduceClash 43 ## CrossOver 11 ## CrossAndInsert 32 ## TwoFragment 8 ## InsertSSBond 0 ## OneRotamer 0 ## ClashingRotamer 26 ## InsertAlignment 37 ## ReduceBreak 7 # generation 8: best score 24.4331 bits/residue, 23 clashes 8.16495 breaks # Cumulative usage by method: ## InsertFragment 68 ## ReduceClash 51 ## CrossOver 15 ## CrossAndInsert 35 ## TwoFragment 8 ## InsertSSBond 0 ## OneRotamer 0 ## ClashingRotamer 27 ## InsertAlignment 44 ## ReduceBreak 7 # generation 9: best score 24.2621 bits/residue, 25 clashes 8.16495 breaks # Cumulative usage by method: ## InsertFragment 76 ## ReduceClash 54 ## CrossOver 24 ## CrossAndInsert 38 ## TwoFragment 8 ## InsertSSBond 0 ## OneRotamer 0 ## ClashingRotamer 28 ## InsertAlignment 50 ## ReduceBreak 7 # generation 10: best score 24.1283 bits/residue, 17 clashes 8.16495 breaks # Cumulative usage by method: ## InsertFragment 85 ## ReduceClash 57 ## CrossOver 34 ## CrossAndInsert 43 ## TwoFragment 8 ## InsertSSBond 0 ## OneRotamer 0 ## ClashingRotamer 30 ## InsertAlignment 51 ## ReduceBreak 7 # best score in initial pool at pool[43] 25.8611 bits/residue, 28 clashes 15.0835 breaks # optimizing backbone with 50 conformations in pool # doing 10 generations, with 200 new conformations in each generation. # keep at most 20 conformations from old pool # generation 1: best score 25.843 bits/residue, 45 clashes 12.8044 breaks # Cumulative usage by method: ## InsertFragment 5 ## ReduceClash 7 ## CrossOver 0 ## CrossAndInsert 3 ## TwoFragment 9 ## InsertSSBond 1 ## OneRotamer 0 ## ClashingRotamer 0 ## InsertAlignment 10 ## ReduceBreak 6 # generation 2: best score 25.1102 bits/residue, 29 clashes 9.66574 breaks # Cumulative usage by method: ## InsertFragment 8 ## ReduceClash 14 ## CrossOver 0 ## CrossAndInsert 8 ## TwoFragment 16 ## InsertSSBond 1 ## OneRotamer 0 ## ClashingRotamer 3 ## InsertAlignment 18 ## ReduceBreak 9 # generation 3: best score 24.8766 bits/residue, 17 clashes 9.66574 breaks # Cumulative usage by method: ## InsertFragment 12 ## ReduceClash 21 ## CrossOver 0 ## CrossAndInsert 12 ## TwoFragment 23 ## InsertSSBond 1 ## OneRotamer 0 ## ClashingRotamer 4 ## InsertAlignment 23 ## ReduceBreak 14 # generation 4: best score 24.8766 bits/residue, 17 clashes 9.66574 breaks # Cumulative usage by method: ## InsertFragment 17 ## ReduceClash 30 ## CrossOver 0 ## CrossAndInsert 16 ## TwoFragment 25 ## InsertSSBond 1 ## OneRotamer 0 ## ClashingRotamer 5 ## InsertAlignment 29 ## ReduceBreak 17 # generation 5: best score 24.6252 bits/residue, 13 clashes 9.1246 breaks # Cumulative usage by method: ## InsertFragment 22 ## ReduceClash 36 ## CrossOver 2 ## CrossAndInsert 21 ## TwoFragment 27 ## InsertSSBond 1 ## OneRotamer 0 ## ClashingRotamer 6 ## InsertAlignment 36 ## ReduceBreak 19 # generation 6: best score 24.1319 bits/residue, 24 clashes 4.51031 breaks # Cumulative usage by method: ## InsertFragment 33 ## ReduceClash 42 ## CrossOver 2 ## CrossAndInsert 24 ## TwoFragment 28 ## InsertSSBond 1 ## OneRotamer 0 ## ClashingRotamer 9 ## InsertAlignment 41 ## ReduceBreak 20 # generation 7: best score 24.1319 bits/residue, 24 clashes 4.51031 breaks # Cumulative usage by method: ## InsertFragment 43 ## ReduceClash 51 ## CrossOver 4 ## CrossAndInsert 25 ## TwoFragment 33 ## InsertSSBond 1 ## OneRotamer 0 ## ClashingRotamer 9 ## InsertAlignment 43 ## ReduceBreak 21 # generation 8: best score 24.1319 bits/residue, 24 clashes 4.51031 breaks # Cumulative usage by method: ## InsertFragment 49 ## ReduceClash 58 ## CrossOver 6 ## CrossAndInsert 30 ## TwoFragment 36 ## InsertSSBond 1 ## OneRotamer 0 ## ClashingRotamer 10 ## InsertAlignment 48 ## ReduceBreak 22 # generation 9: best score 24.069 bits/residue, 22 clashes 4.51031 breaks # Cumulative usage by method: ## InsertFragment 59 ## ReduceClash 65 ## CrossOver 9 ## CrossAndInsert 33 ## TwoFragment 37 ## InsertSSBond 1 ## OneRotamer 0 ## ClashingRotamer 12 ## InsertAlignment 52 ## ReduceBreak 22 # generation 10: best score 24.069 bits/residue, 22 clashes 4.51031 breaks # Cumulative usage by method: ## InsertFragment 63 ## ReduceClash 73 ## CrossOver 10 ## CrossAndInsert 38 ## TwoFragment 38 ## InsertSSBond 1 ## OneRotamer 0 ## ClashingRotamer 13 ## InsertAlignment 61 ## ReduceBreak 23 # best score in initial pool at pool[30] 27.4999 bits/residue, 63 clashes 24.9826 breaks # optimizing backbone with 50 conformations in pool # doing 10 generations, with 200 new conformations in each generation. # keep at most 20 conformations from old pool # generation 1: best score 25.665 bits/residue, 62 clashes 9.36188 breaks # Cumulative usage by method: ## InsertFragment 5 ## ReduceClash 6 ## CrossOver 0 ## CrossAndInsert 7 ## TwoFragment 6 ## InsertSSBond 0 ## OneRotamer 0 ## ClashingRotamer 4 ## InsertAlignment 12 ## ReduceBreak 3 # generation 2: best score 25.4148 bits/residue, 29 clashes 7.91765 breaks # Cumulative usage by method: ## InsertFragment 9 ## ReduceClash 11 ## CrossOver 0 ## CrossAndInsert 11 ## TwoFragment 11 ## InsertSSBond 1 ## OneRotamer 0 ## ClashingRotamer 7 ## InsertAlignment 26 ## ReduceBreak 4 # generation 3: best score 25.4118 bits/residue, 16 clashes 11.1985 breaks # Cumulative usage by method: ## InsertFragment 17 ## ReduceClash 16 ## CrossOver 0 ## CrossAndInsert 17 ## TwoFragment 14 ## InsertSSBond 2 ## OneRotamer 0 ## ClashingRotamer 7 ## InsertAlignment 33 ## ReduceBreak 5 # generation 4: best score 24.5979 bits/residue, 20 clashes 11.5234 breaks # Cumulative usage by method: ## InsertFragment 26 ## ReduceClash 22 ## CrossOver 0 ## CrossAndInsert 20 ## TwoFragment 15 ## InsertSSBond 2 ## OneRotamer 0 ## ClashingRotamer 8 ## InsertAlignment 43 ## ReduceBreak 5 # generation 5: best score 24.4112 bits/residue, 27 clashes 9.60542 breaks # Cumulative usage by method: ## InsertFragment 32 ## ReduceClash 27 ## CrossOver 0 ## CrossAndInsert 26 ## TwoFragment 17 ## InsertSSBond 2 ## OneRotamer 0 ## ClashingRotamer 8 ## InsertAlignment 54 ## ReduceBreak 5 # generation 6: best score 24.2682 bits/residue, 27 clashes 8.18599 breaks # Cumulative usage by method: ## InsertFragment 39 ## ReduceClash 31 ## CrossOver 0 ## CrossAndInsert 32 ## TwoFragment 17 ## InsertSSBond 2 ## OneRotamer 0 ## ClashingRotamer 11 ## InsertAlignment 65 ## ReduceBreak 6 # generation 7: best score 24.2682 bits/residue, 27 clashes 8.18599 breaks # Cumulative usage by method: ## InsertFragment 48 ## ReduceClash 38 ## CrossOver 0 ## CrossAndInsert 38 ## TwoFragment 19 ## InsertSSBond 2 ## OneRotamer 0 ## ClashingRotamer 14 ## InsertAlignment 68 ## ReduceBreak 6 # generation 8: best score 24.2682 bits/residue, 27 clashes 8.18637 breaks # Cumulative usage by method: ## InsertFragment 59 ## ReduceClash 44 ## CrossOver 1 ## CrossAndInsert 41 ## TwoFragment 20 ## InsertSSBond 2 ## OneRotamer 0 ## ClashingRotamer 16 ## InsertAlignment 74 ## ReduceBreak 6 # generation 9: best score 24.1912 bits/residue, 33 clashes 4.63133 breaks # Cumulative usage by method: ## InsertFragment 71 ## ReduceClash 47 ## CrossOver 3 ## CrossAndInsert 46 ## TwoFragment 21 ## InsertSSBond 2 ## OneRotamer 0 ## ClashingRotamer 17 ## InsertAlignment 80 ## ReduceBreak 6 # generation 10: best score 23.9467 bits/residue, 29 clashes 4.63133 breaks # Cumulative usage by method: ## InsertFragment 84 ## ReduceClash 51 ## CrossOver 4 ## CrossAndInsert 53 ## TwoFragment 24 ## InsertSSBond 2 ## OneRotamer 0 ## ClashingRotamer 18 ## InsertAlignment 81 ## ReduceBreak 6 # best score in super_pool 23.2798 bits/residue, 6 clashes 7.49616 breaks # optimizing backbone with 50 conformations in pool # doing 10 generations, with 200 new conformations in each generation. # keep at most 20 conformations from old pool # generation 1: best score 23.2798 bits/residue, 6 clashes 7.49616 breaks # Cumulative usage by method: ## InsertFragment 5 ## ReduceClash 5 ## CrossOver 0 ## CrossAndInsert 10 ## TwoFragment 5 ## InsertSSBond 1 ## OneRotamer 0 ## ClashingRotamer 5 ## InsertAlignment 4 ## ReduceBreak 1 # generation 2: best score 23.1883 bits/residue, 10 clashes 9.3316 breaks # Cumulative usage by method: ## InsertFragment 10 ## ReduceClash 13 ## CrossOver 1 ## CrossAndInsert 17 ## TwoFragment 7 ## InsertSSBond 1 ## OneRotamer 0 ## ClashingRotamer 12 ## InsertAlignment 4 ## ReduceBreak 1 # generation 3: best score 23.1883 bits/residue, 10 clashes 9.3316 breaks # Cumulative usage by method: ## InsertFragment 12 ## ReduceClash 17 ## CrossOver 5 ## CrossAndInsert 28 ## TwoFragment 7 ## InsertSSBond 2 ## OneRotamer 0 ## ClashingRotamer 20 ## InsertAlignment 4 ## ReduceBreak 1 # generation 4: best score 23.1883 bits/residue, 10 clashes 9.3316 breaks # Cumulative usage by method: ## InsertFragment 17 ## ReduceClash 20 ## CrossOver 9 ## CrossAndInsert 36 ## TwoFragment 8 ## InsertSSBond 2 ## OneRotamer 0 ## ClashingRotamer 28 ## InsertAlignment 5 ## ReduceBreak 1 # generation 5: best score 23.0984 bits/residue, 9 clashes 6.26721 breaks # Cumulative usage by method: ## InsertFragment 21 ## ReduceClash 22 ## CrossOver 19 ## CrossAndInsert 43 ## TwoFragment 8 ## InsertSSBond 2 ## OneRotamer 0 ## ClashingRotamer 35 ## InsertAlignment 5 ## ReduceBreak 1 # generation 6: best score 23.0984 bits/residue, 9 clashes 6.26721 breaks # Cumulative usage by method: ## InsertFragment 24 ## ReduceClash 26 ## CrossOver 30 ## CrossAndInsert 47 ## TwoFragment 9 ## InsertSSBond 2 ## OneRotamer 0 ## ClashingRotamer 41 ## InsertAlignment 6 ## ReduceBreak 1 # generation 7: best score 23.086 bits/residue, 10 clashes 5.01509 breaks # Cumulative usage by method: ## InsertFragment 27 ## ReduceClash 29 ## CrossOver 43 ## CrossAndInsert 56 ## TwoFragment 10 ## InsertSSBond 2 ## OneRotamer 0 ## ClashingRotamer 42 ## InsertAlignment 6 ## ReduceBreak 1 # generation 8: best score 22.9953 bits/residue, 9 clashes 6.26721 breaks # Cumulative usage by method: ## InsertFragment 29 ## ReduceClash 29 ## CrossOver 65 ## CrossAndInsert 60 ## TwoFragment 10 ## InsertSSBond 2 ## OneRotamer 0 ## ClashingRotamer 44 ## InsertAlignment 6 ## ReduceBreak 1 # generation 9: best score 22.8682 bits/residue, 12 clashes 6.26721 breaks # Cumulative usage by method: ## InsertFragment 30 ## ReduceClash 29 ## CrossOver 86 ## CrossAndInsert 64 ## TwoFragment 10 ## InsertSSBond 2 ## OneRotamer 0 ## ClashingRotamer 48 ## InsertAlignment 6 ## ReduceBreak 1 # generation 10: best score 22.5968 bits/residue, 15 clashes 3.58433 breaks # Cumulative usage by method: ## InsertFragment 34 ## ReduceClash 29 ## CrossOver 109 ## CrossAndInsert 67 ## TwoFragment 10 ## InsertSSBond 2 ## OneRotamer 0 ## ClashingRotamer 48 ## InsertAlignment 6 ## ReduceBreak 1 # command:# naming current conformation t125-opt # command:# command:# Optimizing rotamers with 10 blocks of 50 conformations # P(change) = 0.9 * 0.9^ iter # P(new) = 0.5 * 0.95^ iter # P(neighbor) = 0.5 * 0.95^ iter # P(archetype) = 0.9 * 0.9^ iter # P(best_residue) = 0.9 * 0.9^ iter # clash penalty 4 nats/clash # ss_bond bonus 50 # sidechain weight 1 # best score from archetype iter: 22.5289 bits/residue, 27 clashes, rmsd= 0 # best score after iter 1 22.5246 bits/residue, 27 clashes, rmsd= 0 # best score after iter 2 22.5246 bits/residue, 27 clashes, rmsd= 0 # best score after iter 3 22.5246 bits/residue, 27 clashes, rmsd= 0 # best score after iter 4 22.5246 bits/residue, 27 clashes, rmsd= 0 # best score after iter 5 22.5246 bits/residue, 27 clashes, rmsd= 0 # best score after iter 6 22.5246 bits/residue, 27 clashes, rmsd= 0 # best score after iter 7 22.5246 bits/residue, 27 clashes, rmsd= 0 # best score after iter 8 22.5246 bits/residue, 27 clashes, rmsd= 0 # best score after iter 9 22.1796 bits/residue, 32 clashes, rmsd= 0 # command:# naming current conformation t125-opt-rot # command:# command:# ScwrlConform produces command scwrl -i /projects/compbio/tmp/to_scwrl_1174385075.pdb -s /projects/compbio/tmp/to_scwrl_1174385075.seq -o /projects/compbio/tmp/from_scwrl_1174385075.pdb > /projects/compbio/tmp/scwrl.log # conformation set from SCWRL output # command:# naming current conformation t125-opt-scwrl # command:# command:# Optimizing rotamers with 10 blocks of 50 conformations # P(change) = 0.9 * 0.9^ iter # P(new) = 0.5 * 0.95^ iter # P(neighbor) = 0.5 * 0.95^ iter # P(archetype) = 0.9 * 0.9^ iter # P(best_residue) = 0.9 * 0.9^ iter # clash penalty 4 nats/clash # ss_bond bonus 50 # sidechain weight 1 # best score from archetype iter: 22.3782 bits/residue, 21 clashes, rmsd= 0 # best score after iter 1 22.3782 bits/residue, 21 clashes, rmsd= 0 # best score after iter 2 22.3319 bits/residue, 20 clashes, rmsd= 0 # best score after iter 3 22.2964 bits/residue, 21 clashes, rmsd= 0 # best score after iter 4 22.2964 bits/residue, 21 clashes, rmsd= 0 # best score after iter 5 22.2964 bits/residue, 21 clashes, rmsd= 0 # best score after iter 6 22.2964 bits/residue, 21 clashes, rmsd= 0 # best score after iter 7 22.2964 bits/residue, 21 clashes, rmsd= 0 # best score after iter 8 22.2964 bits/residue, 21 clashes, rmsd= 0 # best score after iter 9 22.2964 bits/residue, 21 clashes, rmsd= 0 # command:# naming current conformation t125-opt-scwrl-rot # command:# command:# ScoreConform t125-rand 589.533 bits/residue, 191 clashes t125-2lisA at pool[1] 74.2495 bits/residue, 160 clashes 26.1115 breaks t125-3lynA at pool[2] 77.2752 bits/residue, 239 clashes 28.3199 breaks t125-opt at pool[3] 22.5968 bits/residue, 15 clashes 3.58433 breaks t125-opt-rot at pool[4] 22.1796 bits/residue, 32 clashes 3.58433 breaks t125-opt-scwrl at pool[5] 22.3782 bits/residue, 21 clashes 3.58433 breaks t125-opt-scwrl-rot at pool[6] 22.2964 bits/residue, 21 clashes 3.58433 breaks # command: