# command:# Prefix for input files set to /projects/kestrel/users/karplus/burial/undertaker/spots/ # command:# ReadVDW initial.radii # command:Reading spots from dunbrack-925-wet-6.5.spot. Read prototypes from /projects/kestrel/users/karplus/burial/undertaker/spots/../normalize_prototypes/prototypes # command:# reading histogram from smoothed-dunbrack-925-wet-6.5.hist # command:Reading spots from dunbrack-925-dry-12.spot. Read prototypes from /projects/kestrel/users/karplus/burial/undertaker/spots/../normalize_prototypes/prototypes # command:# reading histogram from smoothed-dunbrack-925-dry-12.hist # command:Setting costs from histograms # command:# Prefix for input files set to /projects/kestrel/users/karplus/burial/undertaker/atoms-inputs/ # command:# reading dunbrack-925.atoms.gz # After reading dunbrack-925.atoms.gz have 925 chains in training database # command:# fragment library contains # type length num_fragments num_indexes_used # n-terminus 1 849 20 (100%) # n-terminus 2 842 253 (63.25%) # middle 1 205367 20 (100%) # middle 2 203845 400 (100%) # middle 3 202366 7929 (99.1125%) # middle 4 200913 88584 (55.365%) # c-terminus 1 862 20 (100%) # c-terminus 2 216 148 (37%) # ss-bonds 650 # command:# Reading rotamer library from dunbrack-925.rot # command:# Score parameters set to # sidechain_weight 1 # clash_penalty 4 nats/clash # ss_bond_bonus 50 # known_ss_bond_bonus 1 # chain_break_penalty 5 nats/Angstrom # wet_spot_weight 0.7 # dry_spot_weight 4 # command:# Prefix for input files set to # command:Created new target T0111 from ../T0111.seq # command:# Will now start reporting scores to t111-6.5-12+rot.rdb # command:# naming current conformation t111-rand # command:# created fragments for T0111 from T0111-2oneA-karplus.index # command:# Reading conformation from PDB file try5/t111-opt.pdb # command:# naming current conformation t111-try5 # command:# ScoreConform t111-rand 28.7929 bits/residue, 435 clashes t111-try5 at pool[1] 20.3106 bits/residue, 33 clashes # command:# Optimizing rotamers with 10 blocks of 50 conformations # P(change) = 0.9 * 0.9^ iter # P(new) = 0.5 * 0.95^ iter # P(neighbor) = 0.5 * 0.95^ iter # P(archetype) = 0.9 * 0.9^ iter # P(best_residue) = 0.9 * 0.9^ iter # clash penalty 4 nats/clash # ss_bond bonus 50 # sidechain weight 1 # best score from archetype iter: 20.3106 bits/residue, 33 clashes, rmsd= 0 # best score after iter 1 20.3106 bits/residue, 33 clashes, rmsd= 0 # best score after iter 2 20.3106 bits/residue, 33 clashes, rmsd= 0 # best score after iter 3 19.8521 bits/residue, 47 clashes, rmsd= 0 # best score after iter 4 19.5484 bits/residue, 50 clashes, rmsd= 0 # best score after iter 5 19.3085 bits/residue, 36 clashes, rmsd= 0 # best score after iter 6 19.3014 bits/residue, 42 clashes, rmsd= 0 # best score after iter 7 19.2321 bits/residue, 44 clashes, rmsd= 0 # best score after iter 8 19.172 bits/residue, 43 clashes, rmsd= 0 # best score after iter 9 19.1564 bits/residue, 43 clashes, rmsd= 0 # command:# naming current conformation t111-rot # command:# command:# Will do 10 iterations of optimization # best score in initial pool 18.902 bits/residue, 43 clashes # optimizing backbone with 50 conformations in pool # doing 10 generations, with 200 new conformations in each generation. # keep at most 20 conformations from old pool # generation 1: best score 18.902 bits/residue, 43 clashes # Cumulative usage by method: ## InsertFragment 6 ## ReduceClash 6 ## CrossOver 0 ## CrossAndInsert 3 ## TwoFragment 7 ## InsertSSBond 0 ## OneRotamer 0 ## ClashingRotamer 0 ## InsertAlignment 25 ## ReduceBreak 0 # generation 2: best score 18.902 bits/residue, 43 clashes # Cumulative usage by method: ## InsertFragment 16 ## ReduceClash 16 ## CrossOver 0 ## CrossAndInsert 8 ## TwoFragment 12 ## InsertSSBond 0 ## OneRotamer 0 ## ClashingRotamer 1 ## InsertAlignment 33 ## ReduceBreak 0 # generation 3: best score 18.902 bits/residue, 43 clashes # Cumulative usage by method: ## InsertFragment 26 ## ReduceClash 30 ## CrossOver 0 ## CrossAndInsert 15 ## TwoFragment 15 ## InsertSSBond 0 ## OneRotamer 0 ## ClashingRotamer 1 ## InsertAlignment 33 ## ReduceBreak 0 # generation 4: best score 18.902 bits/residue, 43 clashes # Cumulative usage by method: ## InsertFragment 36 ## ReduceClash 41 ## CrossOver 2 ## CrossAndInsert 21 ## TwoFragment 15 ## InsertSSBond 0 ## OneRotamer 0 ## ClashingRotamer 2 ## InsertAlignment 33 ## ReduceBreak 0 # generation 5: best score 18.902 bits/residue, 43 clashes # Cumulative usage by method: ## InsertFragment 49 ## ReduceClash 51 ## CrossOver 2 ## CrossAndInsert 27 ## TwoFragment 16 ## InsertSSBond 0 ## OneRotamer 0 ## ClashingRotamer 2 ## InsertAlignment 33 ## ReduceBreak 0 # generation 6: best score 18.902 bits/residue, 43 clashes # Cumulative usage by method: ## InsertFragment 65 ## ReduceClash 56 ## CrossOver 4 ## CrossAndInsert 32 ## TwoFragment 17 ## InsertSSBond 0 ## OneRotamer 0 ## ClashingRotamer 3 ## InsertAlignment 33 ## ReduceBreak 0 # generation 7: best score 18.902 bits/residue, 43 clashes # Cumulative usage by method: ## InsertFragment 80 ## ReduceClash 61 ## CrossOver 8 ## CrossAndInsert 37 ## TwoFragment 18 ## InsertSSBond 0 ## OneRotamer 0 ## ClashingRotamer 3 ## InsertAlignment 33 ## ReduceBreak 0 # generation 8: best score 18.902 bits/residue, 43 clashes # Cumulative usage by method: ## InsertFragment 87 ## ReduceClash 70 ## CrossOver 14 ## CrossAndInsert 44 ## TwoFragment 18 ## InsertSSBond 0 ## OneRotamer 0 ## ClashingRotamer 4 ## InsertAlignment 33 ## ReduceBreak 0 # generation 9: best score 18.902 bits/residue, 43 clashes # Cumulative usage by method: ## InsertFragment 97 ## ReduceClash 76 ## CrossOver 22 ## CrossAndInsert 49 ## TwoFragment 19 ## InsertSSBond 0 ## OneRotamer 0 ## ClashingRotamer 4 ## InsertAlignment 33 ## ReduceBreak 0 # generation 10: best score 18.9008 bits/residue, 43 clashes # Cumulative usage by method: ## InsertFragment 110 ## ReduceClash 77 ## CrossOver 35 ## CrossAndInsert 52 ## TwoFragment 19 ## InsertSSBond 0 ## OneRotamer 0 ## ClashingRotamer 4 ## InsertAlignment 33 ## ReduceBreak 0 # best score in initial pool 18.902 bits/residue, 43 clashes # optimizing backbone with 50 conformations in pool # doing 10 generations, with 200 new conformations in each generation. # keep at most 20 conformations from old pool # generation 1: best score 18.902 bits/residue, 43 clashes # Cumulative usage by method: ## InsertFragment 5 ## ReduceClash 6 ## CrossOver 0 ## CrossAndInsert 9 ## TwoFragment 1 ## InsertSSBond 0 ## OneRotamer 0 ## ClashingRotamer 4 ## InsertAlignment 24 ## ReduceBreak 0 # generation 2: best score 18.902 bits/residue, 43 clashes # Cumulative usage by method: ## InsertFragment 12 ## ReduceClash 20 ## CrossOver 0 ## CrossAndInsert 13 ## TwoFragment 5 ## InsertSSBond 0 ## OneRotamer 0 ## ClashingRotamer 8 ## InsertAlignment 24 ## ReduceBreak 0 # generation 3: best score 18.902 bits/residue, 43 clashes # Cumulative usage by method: ## InsertFragment 17 ## ReduceClash 28 ## CrossOver 0 ## CrossAndInsert 23 ## TwoFragment 7 ## InsertSSBond 0 ## OneRotamer 0 ## ClashingRotamer 13 ## InsertAlignment 24 ## ReduceBreak 0 # generation 4: best score 18.902 bits/residue, 43 clashes # Cumulative usage by method: ## InsertFragment 24 ## ReduceClash 40 ## CrossOver 0 ## CrossAndInsert 31 ## TwoFragment 9 ## InsertSSBond 0 ## OneRotamer 0 ## ClashingRotamer 14 ## InsertAlignment 24 ## ReduceBreak 0 # generation 5: best score 18.902 bits/residue, 43 clashes # Cumulative usage by method: ## InsertFragment 32 ## ReduceClash 47 ## CrossOver 1 ## CrossAndInsert 41 ## TwoFragment 10 ## InsertSSBond 0 ## OneRotamer 0 ## ClashingRotamer 17 ## InsertAlignment 24 ## ReduceBreak 0 # generation 6: best score 18.902 bits/residue, 43 clashes # Cumulative usage by method: ## InsertFragment 38 ## ReduceClash 54 ## CrossOver 3 ## CrossAndInsert 52 ## TwoFragment 11 ## InsertSSBond 0 ## OneRotamer 0 ## ClashingRotamer 20 ## InsertAlignment 24 ## ReduceBreak 0 # generation 7: best score 18.902 bits/residue, 43 clashes # Cumulative usage by method: ## InsertFragment 45 ## ReduceClash 59 ## CrossOver 5 ## CrossAndInsert 64 ## TwoFragment 11 ## InsertSSBond 0 ## OneRotamer 0 ## ClashingRotamer 24 ## InsertAlignment 24 ## ReduceBreak 0 # generation 8: best score 18.902 bits/residue, 43 clashes # Cumulative usage by method: ## InsertFragment 51 ## ReduceClash 65 ## CrossOver 11 ## CrossAndInsert 72 ## TwoFragment 14 ## InsertSSBond 0 ## OneRotamer 0 ## ClashingRotamer 25 ## InsertAlignment 24 ## ReduceBreak 0 # generation 9: best score 18.9018 bits/residue, 43 clashes # Cumulative usage by method: ## InsertFragment 58 ## ReduceClash 68 ## CrossOver 16 ## CrossAndInsert 84 ## TwoFragment 15 ## InsertSSBond 0 ## OneRotamer 0 ## ClashingRotamer 27 ## InsertAlignment 24 ## ReduceBreak 0 # generation 10: best score 18.9018 bits/residue, 43 clashes # Cumulative usage by method: ## InsertFragment 65 ## ReduceClash 71 ## CrossOver 24 ## CrossAndInsert 95 ## TwoFragment 16 ## InsertSSBond 0 ## OneRotamer 0 ## ClashingRotamer 27 ## InsertAlignment 24 ## ReduceBreak 0 # best score in initial pool 18.902 bits/residue, 43 clashes # optimizing backbone with 50 conformations in pool # doing 10 generations, with 200 new conformations in each generation. # keep at most 20 conformations from old pool # generation 1: best score 18.902 bits/residue, 43 clashes # Cumulative usage by method: ## InsertFragment 1 ## ReduceClash 11 ## CrossOver 0 ## CrossAndInsert 4 ## TwoFragment 9 ## InsertSSBond 0 ## OneRotamer 0 ## ClashingRotamer 1 ## InsertAlignment 21 ## ReduceBreak 0 # generation 2: best score 18.902 bits/residue, 43 clashes # Cumulative usage by method: ## InsertFragment 5 ## ReduceClash 22 ## CrossOver 0 ## CrossAndInsert 14 ## TwoFragment 16 ## InsertSSBond 0 ## OneRotamer 0 ## ClashingRotamer 2 ## InsertAlignment 27 ## ReduceBreak 0 # generation 3: best score 18.902 bits/residue, 43 clashes # Cumulative usage by method: ## InsertFragment 7 ## ReduceClash 34 ## CrossOver 0 ## CrossAndInsert 24 ## TwoFragment 21 ## InsertSSBond 0 ## OneRotamer 0 ## ClashingRotamer 4 ## InsertAlignment 27 ## ReduceBreak 0 # generation 4: best score 18.902 bits/residue, 43 clashes # Cumulative usage by method: ## InsertFragment 10 ## ReduceClash 42 ## CrossOver 0 ## CrossAndInsert 34 ## TwoFragment 26 ## InsertSSBond 0 ## OneRotamer 0 ## ClashingRotamer 8 ## InsertAlignment 27 ## ReduceBreak 0 # generation 5: best score 18.902 bits/residue, 43 clashes # Cumulative usage by method: ## InsertFragment 14 ## ReduceClash 52 ## CrossOver 0 ## CrossAndInsert 46 ## TwoFragment 29 ## InsertSSBond 0 ## OneRotamer 0 ## ClashingRotamer 9 ## InsertAlignment 27 ## ReduceBreak 0 # generation 6: best score 18.902 bits/residue, 43 clashes # Cumulative usage by method: ## InsertFragment 18 ## ReduceClash 59 ## CrossOver 2 ## CrossAndInsert 59 ## TwoFragment 32 ## InsertSSBond 0 ## OneRotamer 0 ## ClashingRotamer 10 ## InsertAlignment 27 ## ReduceBreak 0 # generation 7: best score 18.902 bits/residue, 43 clashes # Cumulative usage by method: ## InsertFragment 21 ## ReduceClash 69 ## CrossOver 4 ## CrossAndInsert 73 ## TwoFragment 32 ## InsertSSBond 0 ## OneRotamer 0 ## ClashingRotamer 11 ## InsertAlignment 27 ## ReduceBreak 0 # generation 8: best score 18.8883 bits/residue, 44 clashes # Cumulative usage by method: ## InsertFragment 28 ## ReduceClash 74 ## CrossOver 9 ## CrossAndInsert 84 ## TwoFragment 33 ## InsertSSBond 0 ## OneRotamer 0 ## ClashingRotamer 12 ## InsertAlignment 27 ## ReduceBreak 0 # generation 9: best score 18.8883 bits/residue, 44 clashes # Cumulative usage by method: ## InsertFragment 32 ## ReduceClash 82 ## CrossOver 14 ## CrossAndInsert 95 ## TwoFragment 35 ## InsertSSBond 0 ## OneRotamer 0 ## ClashingRotamer 12 ## InsertAlignment 27 ## ReduceBreak 0 # generation 10: best score 18.8883 bits/residue, 44 clashes # Cumulative usage by method: ## InsertFragment 33 ## ReduceClash 89 ## CrossOver 20 ## CrossAndInsert 109 ## TwoFragment 36 ## InsertSSBond 0 ## OneRotamer 0 ## ClashingRotamer 13 ## InsertAlignment 27 ## ReduceBreak 0 # best score in initial pool 18.902 bits/residue, 43 clashes # optimizing backbone with 50 conformations in pool # doing 10 generations, with 200 new conformations in each generation. # keep at most 20 conformations from old pool # generation 1: best score 18.902 bits/residue, 43 clashes # Cumulative usage by method: ## InsertFragment 10 ## ReduceClash 7 ## CrossOver 0 ## CrossAndInsert 3 ## TwoFragment 9 ## InsertSSBond 0 ## OneRotamer 0 ## ClashingRotamer 1 ## InsertAlignment 16 ## ReduceBreak 0 # generation 2: best score 18.902 bits/residue, 43 clashes # Cumulative usage by method: ## InsertFragment 15 ## ReduceClash 14 ## CrossOver 0 ## CrossAndInsert 6 ## TwoFragment 17 ## InsertSSBond 0 ## OneRotamer 0 ## ClashingRotamer 4 ## InsertAlignment 34 ## ReduceBreak 1 # generation 3: best score 18.902 bits/residue, 43 clashes # Cumulative usage by method: ## InsertFragment 30 ## ReduceClash 16 ## CrossOver 1 ## CrossAndInsert 11 ## TwoFragment 23 ## InsertSSBond 0 ## OneRotamer 0 ## ClashingRotamer 9 ## InsertAlignment 34 ## ReduceBreak 1 # generation 4: best score 18.902 bits/residue, 43 clashes # Cumulative usage by method: ## InsertFragment 36 ## ReduceClash 22 ## CrossOver 1 ## CrossAndInsert 16 ## TwoFragment 30 ## InsertSSBond 0 ## OneRotamer 0 ## ClashingRotamer 15 ## InsertAlignment 34 ## ReduceBreak 1 # generation 5: best score 18.902 bits/residue, 43 clashes # Cumulative usage by method: ## InsertFragment 42 ## ReduceClash 28 ## CrossOver 3 ## CrossAndInsert 21 ## TwoFragment 31 ## InsertSSBond 0 ## OneRotamer 0 ## ClashingRotamer 25 ## InsertAlignment 34 ## ReduceBreak 1 # generation 6: best score 18.902 bits/residue, 43 clashes # Cumulative usage by method: ## InsertFragment 53 ## ReduceClash 31 ## CrossOver 5 ## CrossAndInsert 25 ## TwoFragment 32 ## InsertSSBond 0 ## OneRotamer 0 ## ClashingRotamer 34 ## InsertAlignment 34 ## ReduceBreak 1 # generation 7: best score 18.902 bits/residue, 43 clashes # Cumulative usage by method: ## InsertFragment 64 ## ReduceClash 36 ## CrossOver 7 ## CrossAndInsert 29 ## TwoFragment 35 ## InsertSSBond 0 ## OneRotamer 0 ## ClashingRotamer 39 ## InsertAlignment 34 ## ReduceBreak 1 # generation 8: best score 18.902 bits/residue, 43 clashes # Cumulative usage by method: ## InsertFragment 76 ## ReduceClash 41 ## CrossOver 9 ## CrossAndInsert 37 ## TwoFragment 36 ## InsertSSBond 0 ## OneRotamer 0 ## ClashingRotamer 41 ## InsertAlignment 34 ## ReduceBreak 1 # generation 9: best score 18.902 bits/residue, 43 clashes # Cumulative usage by method: ## InsertFragment 86 ## ReduceClash 44 ## CrossOver 16 ## CrossAndInsert 44 ## TwoFragment 37 ## InsertSSBond 0 ## OneRotamer 0 ## ClashingRotamer 43 ## InsertAlignment 34 ## ReduceBreak 1 # generation 10: best score 18.9019 bits/residue, 43 clashes # Cumulative usage by method: ## InsertFragment 94 ## ReduceClash 45 ## CrossOver 26 ## CrossAndInsert 51 ## TwoFragment 38 ## InsertSSBond 0 ## OneRotamer 0 ## ClashingRotamer 46 ## InsertAlignment 34 ## ReduceBreak 1 # best score in initial pool 18.902 bits/residue, 43 clashes # optimizing backbone with 50 conformations in pool # doing 10 generations, with 200 new conformations in each generation. # keep at most 20 conformations from old pool # generation 1: best score 18.902 bits/residue, 43 clashes # Cumulative usage by method: ## InsertFragment 5 ## ReduceClash 9 ## CrossOver 0 ## CrossAndInsert 3 ## TwoFragment 4 ## InsertSSBond 0 ## OneRotamer 0 ## ClashingRotamer 0 ## InsertAlignment 26 ## ReduceBreak 0 # generation 2: best score 18.902 bits/residue, 43 clashes # Cumulative usage by method: ## InsertFragment 13 ## ReduceClash 23 ## CrossOver 0 ## CrossAndInsert 4 ## TwoFragment 9 ## InsertSSBond 0 ## OneRotamer 0 ## ClashingRotamer 3 ## InsertAlignment 37 ## ReduceBreak 0 # generation 3: best score 18.902 bits/residue, 43 clashes # Cumulative usage by method: ## InsertFragment 21 ## ReduceClash 39 ## CrossOver 1 ## CrossAndInsert 9 ## TwoFragment 12 ## InsertSSBond 0 ## OneRotamer 0 ## ClashingRotamer 4 ## InsertAlignment 37 ## ReduceBreak 0 # generation 4: best score 18.9019 bits/residue, 43 clashes # Cumulative usage by method: ## InsertFragment 28 ## ReduceClash 51 ## CrossOver 2 ## CrossAndInsert 15 ## TwoFragment 13 ## InsertSSBond 0 ## OneRotamer 0 ## ClashingRotamer 7 ## InsertAlignment 37 ## ReduceBreak 0 # generation 5: best score 18.9019 bits/residue, 43 clashes # Cumulative usage by method: ## InsertFragment 33 ## ReduceClash 61 ## CrossOver 4 ## CrossAndInsert 20 ## TwoFragment 18 ## InsertSSBond 0 ## OneRotamer 0 ## ClashingRotamer 10 ## InsertAlignment 37 ## ReduceBreak 0 # generation 6: best score 18.9019 bits/residue, 43 clashes # Cumulative usage by method: ## InsertFragment 42 ## ReduceClash 74 ## CrossOver 7 ## CrossAndInsert 24 ## TwoFragment 19 ## InsertSSBond 0 ## OneRotamer 0 ## ClashingRotamer 10 ## InsertAlignment 37 ## ReduceBreak 0 # generation 7: best score 18.9019 bits/residue, 43 clashes # Cumulative usage by method: ## InsertFragment 48 ## ReduceClash 84 ## CrossOver 15 ## CrossAndInsert 28 ## TwoFragment 20 ## InsertSSBond 0 ## OneRotamer 0 ## ClashingRotamer 11 ## InsertAlignment 37 ## ReduceBreak 0 # generation 8: best score 18.9019 bits/residue, 43 clashes # Cumulative usage by method: ## InsertFragment 52 ## ReduceClash 89 ## CrossOver 28 ## CrossAndInsert 32 ## TwoFragment 24 ## InsertSSBond 0 ## OneRotamer 0 ## ClashingRotamer 11 ## InsertAlignment 37 ## ReduceBreak 0 # generation 9: best score 18.8666 bits/residue, 43 clashes # Cumulative usage by method: ## InsertFragment 60 ## ReduceClash 94 ## CrossOver 41 ## CrossAndInsert 35 ## TwoFragment 25 ## InsertSSBond 0 ## OneRotamer 0 ## ClashingRotamer 11 ## InsertAlignment 37 ## ReduceBreak 0 # generation 10: best score 18.8666 bits/residue, 43 clashes # Cumulative usage by method: ## InsertFragment 66 ## ReduceClash 99 ## CrossOver 59 ## CrossAndInsert 36 ## TwoFragment 25 ## InsertSSBond 0 ## OneRotamer 0 ## ClashingRotamer 11 ## InsertAlignment 37 ## ReduceBreak 0 # best score in initial pool 18.902 bits/residue, 43 clashes # optimizing backbone with 50 conformations in pool # doing 10 generations, with 200 new conformations in each generation. # keep at most 20 conformations from old pool # generation 1: best score 18.902 bits/residue, 43 clashes # Cumulative usage by method: ## InsertFragment 3 ## ReduceClash 3 ## CrossOver 1 ## CrossAndInsert 12 ## TwoFragment 6 ## InsertSSBond 0 ## OneRotamer 0 ## ClashingRotamer 2 ## InsertAlignment 20 ## ReduceBreak 0 # generation 2: best score 18.902 bits/residue, 43 clashes # Cumulative usage by method: ## InsertFragment 8 ## ReduceClash 11 ## CrossOver 2 ## CrossAndInsert 21 ## TwoFragment 13 ## InsertSSBond 0 ## OneRotamer 0 ## ClashingRotamer 8 ## InsertAlignment 22 ## ReduceBreak 0 # generation 3: best score 18.902 bits/residue, 43 clashes # Cumulative usage by method: ## InsertFragment 16 ## ReduceClash 15 ## CrossOver 4 ## CrossAndInsert 29 ## TwoFragment 16 ## InsertSSBond 0 ## OneRotamer 0 ## ClashingRotamer 14 ## InsertAlignment 22 ## ReduceBreak 0 # generation 4: best score 18.902 bits/residue, 43 clashes # Cumulative usage by method: ## InsertFragment 22 ## ReduceClash 18 ## CrossOver 9 ## CrossAndInsert 37 ## TwoFragment 18 ## InsertSSBond 0 ## OneRotamer 0 ## ClashingRotamer 20 ## InsertAlignment 22 ## ReduceBreak 0 # generation 5: best score 18.902 bits/residue, 43 clashes # Cumulative usage by method: ## InsertFragment 27 ## ReduceClash 22 ## CrossOver 14 ## CrossAndInsert 48 ## TwoFragment 19 ## InsertSSBond 0 ## OneRotamer 0 ## ClashingRotamer 24 ## InsertAlignment 22 ## ReduceBreak 0 # generation 6: best score 18.902 bits/residue, 43 clashes # Cumulative usage by method: ## InsertFragment 32 ## ReduceClash 24 ## CrossOver 24 ## CrossAndInsert 59 ## TwoFragment 20 ## InsertSSBond 0 ## OneRotamer 0 ## ClashingRotamer 25 ## InsertAlignment 22 ## ReduceBreak 0 # generation 7: best score 18.9019 bits/residue, 43 clashes # Cumulative usage by method: ## InsertFragment 34 ## ReduceClash 26 ## CrossOver 39 ## CrossAndInsert 69 ## TwoFragment 21 ## InsertSSBond 0 ## OneRotamer 0 ## ClashingRotamer 25 ## InsertAlignment 22 ## ReduceBreak 0 # generation 8: best score 18.9019 bits/residue, 43 clashes # Cumulative usage by method: ## InsertFragment 38 ## ReduceClash 26 ## CrossOver 62 ## CrossAndInsert 72 ## TwoFragment 21 ## InsertSSBond 0 ## OneRotamer 0 ## ClashingRotamer 25 ## InsertAlignment 22 ## ReduceBreak 0 # generation 9: best score 18.9019 bits/residue, 43 clashes # Cumulative usage by method: ## InsertFragment 39 ## ReduceClash 26 ## CrossOver 89 ## CrossAndInsert 74 ## TwoFragment 21 ## InsertSSBond 0 ## OneRotamer 0 ## ClashingRotamer 25 ## InsertAlignment 22 ## ReduceBreak 0 # generation 10: best score 18.9018 bits/residue, 43 clashes # Cumulative usage by method: ## InsertFragment 39 ## ReduceClash 26 ## CrossOver 118 ## CrossAndInsert 75 ## TwoFragment 21 ## InsertSSBond 0 ## OneRotamer 0 ## ClashingRotamer 25 ## InsertAlignment 22 ## ReduceBreak 0 # best score in initial pool 18.902 bits/residue, 43 clashes # optimizing backbone with 50 conformations in pool # doing 10 generations, with 200 new conformations in each generation. # keep at most 20 conformations from old pool # generation 1: best score 18.902 bits/residue, 43 clashes # Cumulative usage by method: ## InsertFragment 6 ## ReduceClash 4 ## CrossOver 0 ## CrossAndInsert 8 ## TwoFragment 6 ## InsertSSBond 0 ## OneRotamer 0 ## ClashingRotamer 5 ## InsertAlignment 17 ## ReduceBreak 0 # generation 2: best score 18.902 bits/residue, 43 clashes # Cumulative usage by method: ## InsertFragment 11 ## ReduceClash 9 ## CrossOver 0 ## CrossAndInsert 19 ## TwoFragment 10 ## InsertSSBond 0 ## OneRotamer 0 ## ClashingRotamer 17 ## InsertAlignment 19 ## ReduceBreak 0 # generation 3: best score 18.8852 bits/residue, 43 clashes # Cumulative usage by method: ## InsertFragment 16 ## ReduceClash 11 ## CrossOver 1 ## CrossAndInsert 24 ## TwoFragment 11 ## InsertSSBond 0 ## OneRotamer 0 ## ClashingRotamer 33 ## InsertAlignment 19 ## ReduceBreak 0 # generation 4: best score 18.8852 bits/residue, 43 clashes # Cumulative usage by method: ## InsertFragment 20 ## ReduceClash 11 ## CrossOver 1 ## CrossAndInsert 34 ## TwoFragment 12 ## InsertSSBond 0 ## OneRotamer 0 ## ClashingRotamer 48 ## InsertAlignment 19 ## ReduceBreak 0 # generation 5: best score 18.8852 bits/residue, 43 clashes # Cumulative usage by method: ## InsertFragment 25 ## ReduceClash 13 ## CrossOver 3 ## CrossAndInsert 41 ## TwoFragment 12 ## InsertSSBond 0 ## OneRotamer 0 ## ClashingRotamer 62 ## InsertAlignment 19 ## ReduceBreak 0 # generation 6: best score 18.8852 bits/residue, 43 clashes # Cumulative usage by method: ## InsertFragment 30 ## ReduceClash 17 ## CrossOver 6 ## CrossAndInsert 48 ## TwoFragment 13 ## InsertSSBond 0 ## OneRotamer 0 ## ClashingRotamer 72 ## InsertAlignment 19 ## ReduceBreak 0 # generation 7: best score 18.8852 bits/residue, 43 clashes # Cumulative usage by method: ## InsertFragment 36 ## ReduceClash 18 ## CrossOver 10 ## CrossAndInsert 52 ## TwoFragment 13 ## InsertSSBond 0 ## OneRotamer 0 ## ClashingRotamer 87 ## InsertAlignment 19 ## ReduceBreak 0 # generation 8: best score 18.885 bits/residue, 43 clashes # Cumulative usage by method: ## InsertFragment 43 ## ReduceClash 19 ## CrossOver 16 ## CrossAndInsert 59 ## TwoFragment 13 ## InsertSSBond 0 ## OneRotamer 0 ## ClashingRotamer 96 ## InsertAlignment 19 ## ReduceBreak 0 # generation 9: best score 18.8849 bits/residue, 43 clashes # Cumulative usage by method: ## InsertFragment 45 ## ReduceClash 19 ## CrossOver 27 ## CrossAndInsert 65 ## TwoFragment 13 ## InsertSSBond 0 ## OneRotamer 0 ## ClashingRotamer 107 ## InsertAlignment 19 ## ReduceBreak 0 # generation 10: best score 18.8849 bits/residue, 43 clashes # Cumulative usage by method: ## InsertFragment 51 ## ReduceClash 19 ## CrossOver 45 ## CrossAndInsert 69 ## TwoFragment 13 ## InsertSSBond 0 ## OneRotamer 0 ## ClashingRotamer 109 ## InsertAlignment 19 ## ReduceBreak 0 # best score in initial pool 18.902 bits/residue, 43 clashes # optimizing backbone with 50 conformations in pool # doing 10 generations, with 200 new conformations in each generation. # keep at most 20 conformations from old pool # generation 1: best score 18.902 bits/residue, 43 clashes # Cumulative usage by method: ## InsertFragment 4 ## ReduceClash 9 ## CrossOver 0 ## CrossAndInsert 4 ## TwoFragment 2 ## InsertSSBond 0 ## OneRotamer 0 ## ClashingRotamer 3 ## InsertAlignment 27 ## ReduceBreak 0 # generation 2: best score 18.902 bits/residue, 43 clashes # Cumulative usage by method: ## InsertFragment 12 ## ReduceClash 22 ## CrossOver 0 ## CrossAndInsert 8 ## TwoFragment 4 ## InsertSSBond 0 ## OneRotamer 0 ## ClashingRotamer 8 ## InsertAlignment 35 ## ReduceBreak 0 # generation 3: best score 18.902 bits/residue, 43 clashes # Cumulative usage by method: ## InsertFragment 17 ## ReduceClash 34 ## CrossOver 0 ## CrossAndInsert 13 ## TwoFragment 4 ## InsertSSBond 0 ## OneRotamer 0 ## ClashingRotamer 16 ## InsertAlignment 35 ## ReduceBreak 0 # generation 4: best score 18.902 bits/residue, 43 clashes # Cumulative usage by method: ## InsertFragment 24 ## ReduceClash 43 ## CrossOver 0 ## CrossAndInsert 18 ## TwoFragment 7 ## InsertSSBond 0 ## OneRotamer 0 ## ClashingRotamer 22 ## InsertAlignment 35 ## ReduceBreak 0 # generation 5: best score 18.902 bits/residue, 43 clashes # Cumulative usage by method: ## InsertFragment 28 ## ReduceClash 52 ## CrossOver 2 ## CrossAndInsert 27 ## TwoFragment 11 ## InsertSSBond 0 ## OneRotamer 0 ## ClashingRotamer 24 ## InsertAlignment 35 ## ReduceBreak 0 # generation 6: best score 18.902 bits/residue, 43 clashes # Cumulative usage by method: ## InsertFragment 37 ## ReduceClash 60 ## CrossOver 3 ## CrossAndInsert 34 ## TwoFragment 13 ## InsertSSBond 0 ## OneRotamer 0 ## ClashingRotamer 27 ## InsertAlignment 35 ## ReduceBreak 0 # generation 7: best score 18.902 bits/residue, 43 clashes # Cumulative usage by method: ## InsertFragment 43 ## ReduceClash 72 ## CrossOver 3 ## CrossAndInsert 43 ## TwoFragment 14 ## InsertSSBond 0 ## OneRotamer 0 ## ClashingRotamer 29 ## InsertAlignment 35 ## ReduceBreak 0 # generation 8: best score 18.902 bits/residue, 43 clashes # Cumulative usage by method: ## InsertFragment 51 ## ReduceClash 82 ## CrossOver 4 ## CrossAndInsert 53 ## TwoFragment 15 ## InsertSSBond 0 ## OneRotamer 0 ## ClashingRotamer 29 ## InsertAlignment 35 ## ReduceBreak 0 # generation 9: best score 18.902 bits/residue, 43 clashes # Cumulative usage by method: ## InsertFragment 59 ## ReduceClash 90 ## CrossOver 6 ## CrossAndInsert 62 ## TwoFragment 15 ## InsertSSBond 0 ## OneRotamer 0 ## ClashingRotamer 32 ## InsertAlignment 35 ## ReduceBreak 0 # generation 10: best score 18.902 bits/residue, 43 clashes # Cumulative usage by method: ## InsertFragment 68 ## ReduceClash 95 ## CrossOver 9 ## CrossAndInsert 73 ## TwoFragment 15 ## InsertSSBond 0 ## OneRotamer 0 ## ClashingRotamer 34 ## InsertAlignment 35 ## ReduceBreak 0 # best score in initial pool 18.902 bits/residue, 43 clashes # optimizing backbone with 50 conformations in pool # doing 10 generations, with 200 new conformations in each generation. # keep at most 20 conformations from old pool # generation 1: best score 18.902 bits/residue, 43 clashes # Cumulative usage by method: ## InsertFragment 4 ## ReduceClash 9 ## CrossOver 1 ## CrossAndInsert 5 ## TwoFragment 3 ## InsertSSBond 0 ## OneRotamer 0 ## ClashingRotamer 3 ## InsertAlignment 22 ## ReduceBreak 1 # generation 2: best score 18.902 bits/residue, 43 clashes # Cumulative usage by method: ## InsertFragment 10 ## ReduceClash 19 ## CrossOver 1 ## CrossAndInsert 12 ## TwoFragment 13 ## InsertSSBond 0 ## OneRotamer 0 ## ClashingRotamer 7 ## InsertAlignment 30 ## ReduceBreak 1 # generation 3: best score 18.902 bits/residue, 43 clashes # Cumulative usage by method: ## InsertFragment 19 ## ReduceClash 30 ## CrossOver 1 ## CrossAndInsert 15 ## TwoFragment 16 ## InsertSSBond 0 ## OneRotamer 0 ## ClashingRotamer 13 ## InsertAlignment 30 ## ReduceBreak 1 # generation 4: best score 18.902 bits/residue, 43 clashes # Cumulative usage by method: ## InsertFragment 25 ## ReduceClash 48 ## CrossOver 2 ## CrossAndInsert 19 ## TwoFragment 16 ## InsertSSBond 0 ## OneRotamer 0 ## ClashingRotamer 14 ## InsertAlignment 30 ## ReduceBreak 1 # generation 5: best score 18.902 bits/residue, 43 clashes # Cumulative usage by method: ## InsertFragment 36 ## ReduceClash 57 ## CrossOver 3 ## CrossAndInsert 23 ## TwoFragment 20 ## InsertSSBond 0 ## OneRotamer 0 ## ClashingRotamer 15 ## InsertAlignment 30 ## ReduceBreak 1 # generation 6: best score 18.902 bits/residue, 43 clashes # Cumulative usage by method: ## InsertFragment 45 ## ReduceClash 68 ## CrossOver 3 ## CrossAndInsert 28 ## TwoFragment 20 ## InsertSSBond 0 ## OneRotamer 0 ## ClashingRotamer 20 ## InsertAlignment 30 ## ReduceBreak 1 # generation 7: best score 18.902 bits/residue, 43 clashes # Cumulative usage by method: ## InsertFragment 55 ## ReduceClash 75 ## CrossOver 5 ## CrossAndInsert 36 ## TwoFragment 21 ## InsertSSBond 0 ## OneRotamer 0 ## ClashingRotamer 22 ## InsertAlignment 30 ## ReduceBreak 1 # generation 8: best score 18.902 bits/residue, 43 clashes # Cumulative usage by method: ## InsertFragment 63 ## ReduceClash 85 ## CrossOver 6 ## CrossAndInsert 39 ## TwoFragment 24 ## InsertSSBond 0 ## OneRotamer 0 ## ClashingRotamer 27 ## InsertAlignment 30 ## ReduceBreak 1 # generation 9: best score 18.902 bits/residue, 43 clashes # Cumulative usage by method: ## InsertFragment 70 ## ReduceClash 93 ## CrossOver 10 ## CrossAndInsert 46 ## TwoFragment 24 ## InsertSSBond 0 ## OneRotamer 0 ## ClashingRotamer 31 ## InsertAlignment 30 ## ReduceBreak 1 # generation 10: best score 18.902 bits/residue, 43 clashes # Cumulative usage by method: ## InsertFragment 83 ## ReduceClash 97 ## CrossOver 18 ## CrossAndInsert 49 ## TwoFragment 24 ## InsertSSBond 0 ## OneRotamer 0 ## ClashingRotamer 33 ## InsertAlignment 30 ## ReduceBreak 1 # best score in initial pool 18.902 bits/residue, 43 clashes # optimizing backbone with 50 conformations in pool # doing 10 generations, with 200 new conformations in each generation. # keep at most 20 conformations from old pool # generation 1: best score 18.902 bits/residue, 43 clashes # Cumulative usage by method: ## InsertFragment 8 ## ReduceClash 4 ## CrossOver 0 ## CrossAndInsert 7 ## TwoFragment 10 ## InsertSSBond 0 ## OneRotamer 0 ## ClashingRotamer 1 ## InsertAlignment 17 ## ReduceBreak 0 # generation 2: best score 18.902 bits/residue, 43 clashes # Cumulative usage by method: ## InsertFragment 21 ## ReduceClash 11 ## CrossOver 0 ## CrossAndInsert 12 ## TwoFragment 14 ## InsertSSBond 0 ## OneRotamer 0 ## ClashingRotamer 3 ## InsertAlignment 28 ## ReduceBreak 0 # generation 3: best score 18.902 bits/residue, 43 clashes # Cumulative usage by method: ## InsertFragment 31 ## ReduceClash 18 ## CrossOver 1 ## CrossAndInsert 18 ## TwoFragment 19 ## InsertSSBond 0 ## OneRotamer 0 ## ClashingRotamer 4 ## InsertAlignment 28 ## ReduceBreak 0 # generation 4: best score 18.902 bits/residue, 43 clashes # Cumulative usage by method: ## InsertFragment 43 ## ReduceClash 27 ## CrossOver 3 ## CrossAndInsert 24 ## TwoFragment 21 ## InsertSSBond 0 ## OneRotamer 0 ## ClashingRotamer 4 ## InsertAlignment 28 ## ReduceBreak 0 # generation 5: best score 18.902 bits/residue, 43 clashes # Cumulative usage by method: ## InsertFragment 55 ## ReduceClash 36 ## CrossOver 4 ## CrossAndInsert 30 ## TwoFragment 23 ## InsertSSBond 0 ## OneRotamer 0 ## ClashingRotamer 4 ## InsertAlignment 28 ## ReduceBreak 0 # generation 6: best score 18.902 bits/residue, 43 clashes # Cumulative usage by method: ## InsertFragment 68 ## ReduceClash 40 ## CrossOver 8 ## CrossAndInsert 38 ## TwoFragment 24 ## InsertSSBond 0 ## OneRotamer 0 ## ClashingRotamer 4 ## InsertAlignment 28 ## ReduceBreak 0 # generation 7: best score 18.902 bits/residue, 43 clashes # Cumulative usage by method: ## InsertFragment 86 ## ReduceClash 43 ## CrossOver 12 ## CrossAndInsert 43 ## TwoFragment 24 ## InsertSSBond 0 ## OneRotamer 0 ## ClashingRotamer 4 ## InsertAlignment 28 ## ReduceBreak 0 # generation 8: best score 18.902 bits/residue, 43 clashes # Cumulative usage by method: ## InsertFragment 99 ## ReduceClash 48 ## CrossOver 17 ## CrossAndInsert 49 ## TwoFragment 25 ## InsertSSBond 0 ## OneRotamer 0 ## ClashingRotamer 4 ## InsertAlignment 28 ## ReduceBreak 0 # generation 9: best score 18.902 bits/residue, 43 clashes # Cumulative usage by method: ## InsertFragment 109 ## ReduceClash 54 ## CrossOver 27 ## CrossAndInsert 53 ## TwoFragment 25 ## InsertSSBond 0 ## OneRotamer 0 ## ClashingRotamer 4 ## InsertAlignment 28 ## ReduceBreak 0 # generation 10: best score 18.902 bits/residue, 43 clashes # Cumulative usage by method: ## InsertFragment 120 ## ReduceClash 55 ## CrossOver 39 ## CrossAndInsert 58 ## TwoFragment 25 ## InsertSSBond 0 ## OneRotamer 0 ## ClashingRotamer 5 ## InsertAlignment 28 ## ReduceBreak 0 # best score in super_pool at pool[4] 18.8666 bits/residue, 43 clashes # optimizing backbone with 50 conformations in pool # doing 10 generations, with 200 new conformations in each generation. # keep at most 20 conformations from old pool # generation 1: best score 18.8666 bits/residue, 43 clashes # Cumulative usage by method: ## InsertFragment 1 ## ReduceClash 10 ## CrossOver 1 ## CrossAndInsert 10 ## TwoFragment 9 ## InsertSSBond 0 ## OneRotamer 0 ## ClashingRotamer 9 ## InsertAlignment 0 ## ReduceBreak 0 # generation 2: best score 18.8666 bits/residue, 43 clashes # Cumulative usage by method: ## InsertFragment 6 ## ReduceClash 16 ## CrossOver 1 ## CrossAndInsert 16 ## TwoFragment 11 ## InsertSSBond 0 ## OneRotamer 0 ## ClashingRotamer 20 ## InsertAlignment 0 ## ReduceBreak 0 # generation 3: best score 18.8666 bits/residue, 43 clashes # Cumulative usage by method: ## InsertFragment 9 ## ReduceClash 22 ## CrossOver 3 ## CrossAndInsert 24 ## TwoFragment 14 ## InsertSSBond 0 ## OneRotamer 0 ## ClashingRotamer 28 ## InsertAlignment 0 ## ReduceBreak 0 # generation 4: best score 18.8588 bits/residue, 45 clashes # Cumulative usage by method: ## InsertFragment 14 ## ReduceClash 23 ## CrossOver 5 ## CrossAndInsert 37 ## TwoFragment 16 ## InsertSSBond 0 ## OneRotamer 0 ## ClashingRotamer 35 ## InsertAlignment 0 ## ReduceBreak 0 # generation 5: best score 18.8432 bits/residue, 43 clashes # Cumulative usage by method: ## InsertFragment 19 ## ReduceClash 28 ## CrossOver 9 ## CrossAndInsert 47 ## TwoFragment 17 ## InsertSSBond 0 ## OneRotamer 0 ## ClashingRotamer 40 ## InsertAlignment 0 ## ReduceBreak 0 # generation 6: best score 18.8432 bits/residue, 43 clashes # Cumulative usage by method: ## InsertFragment 21 ## ReduceClash 31 ## CrossOver 20 ## CrossAndInsert 56 ## TwoFragment 18 ## InsertSSBond 0 ## OneRotamer 0 ## ClashingRotamer 44 ## InsertAlignment 0 ## ReduceBreak 0 # generation 7: best score 18.8432 bits/residue, 43 clashes # Cumulative usage by method: ## InsertFragment 26 ## ReduceClash 32 ## CrossOver 32 ## CrossAndInsert 65 ## TwoFragment 19 ## InsertSSBond 0 ## OneRotamer 0 ## ClashingRotamer 46 ## InsertAlignment 0 ## ReduceBreak 0 # generation 8: best score 18.8432 bits/residue, 43 clashes # Cumulative usage by method: ## InsertFragment 30 ## ReduceClash 33 ## CrossOver 49 ## CrossAndInsert 72 ## TwoFragment 20 ## InsertSSBond 0 ## OneRotamer 0 ## ClashingRotamer 46 ## InsertAlignment 0 ## ReduceBreak 0 # generation 9: best score 18.8432 bits/residue, 43 clashes # Cumulative usage by method: ## InsertFragment 30 ## ReduceClash 33 ## CrossOver 72 ## CrossAndInsert 78 ## TwoFragment 21 ## InsertSSBond 0 ## OneRotamer 0 ## ClashingRotamer 46 ## InsertAlignment 0 ## ReduceBreak 0 # generation 10: best score 18.843 bits/residue, 43 clashes # Cumulative usage by method: ## InsertFragment 30 ## ReduceClash 33 ## CrossOver 101 ## CrossAndInsert 79 ## TwoFragment 21 ## InsertSSBond 0 ## OneRotamer 0 ## ClashingRotamer 46 ## InsertAlignment 0 ## ReduceBreak 0 # command:# naming current conformation t111-opt # command:# command:# Optimizing rotamers with 10 blocks of 50 conformations # P(change) = 0.9 * 0.9^ iter # P(new) = 0.5 * 0.95^ iter # P(neighbor) = 0.5 * 0.95^ iter # P(archetype) = 0.9 * 0.9^ iter # P(best_residue) = 0.9 * 0.9^ iter # clash penalty 4 nats/clash # ss_bond bonus 50 # sidechain weight 1 # best score from archetype iter: 18.843 bits/residue, 43 clashes, rmsd= 0 # best score after iter 1 18.7021 bits/residue, 33 clashes, rmsd= 0 # best score after iter 2 18.7021 bits/residue, 33 clashes, rmsd= 0 # best score after iter 3 18.7021 bits/residue, 33 clashes, rmsd= 0 # best score after iter 4 18.7021 bits/residue, 33 clashes, rmsd= 0 # best score after iter 5 18.7021 bits/residue, 33 clashes, rmsd= 0 # best score after iter 6 18.7021 bits/residue, 33 clashes, rmsd= 0 # best score after iter 7 18.7021 bits/residue, 33 clashes, rmsd= 0 # best score after iter 8 18.7021 bits/residue, 33 clashes, rmsd= 0 # best score after iter 9 18.7021 bits/residue, 33 clashes, rmsd= 0 # command:# naming current conformation t111-opt-rot # command:# command:# ScwrlConform produces command scwrl -i /projects/compbio/tmp/to_scwrl_1688832442.pdb -s /projects/compbio/tmp/to_scwrl_1688832442.seq -o /projects/compbio/tmp/from_scwrl_1688832442.pdb > /projects/compbio/tmp/scwrl.log # conformation set from SCWRL output # command:# naming current conformation t111-opt-scwrl # command:# command:# Optimizing rotamers with 10 blocks of 50 conformations # P(change) = 0.9 * 0.9^ iter # P(new) = 0.5 * 0.95^ iter # P(neighbor) = 0.5 * 0.95^ iter # P(archetype) = 0.9 * 0.9^ iter # P(best_residue) = 0.9 * 0.9^ iter # clash penalty 4 nats/clash # ss_bond bonus 50 # sidechain weight 1 # best score from archetype iter: 18.914 bits/residue, 44 clashes, rmsd= 0 # best score after iter 1 18.8113 bits/residue, 37 clashes, rmsd= 0 # best score after iter 2 18.5874 bits/residue, 26 clashes, rmsd= 0 # best score after iter 3 18.5874 bits/residue, 26 clashes, rmsd= 0 # best score after iter 4 18.5874 bits/residue, 26 clashes, rmsd= 0 # best score after iter 5 18.586 bits/residue, 31 clashes, rmsd= 0 # best score after iter 6 18.586 bits/residue, 31 clashes, rmsd= 0 # best score after iter 7 18.586 bits/residue, 31 clashes, rmsd= 0 # best score after iter 8 18.5752 bits/residue, 34 clashes, rmsd= 0 # best score after iter 9 18.5752 bits/residue, 34 clashes, rmsd= 0 # command:# naming current conformation t111-opt-scwrl-rot # command:# command:# ScoreConform t111-rand 28.7929 bits/residue, 435 clashes t111-try5 at pool[1] 20.3106 bits/residue, 33 clashes t111-rot at pool[2] 19.1564 bits/residue, 43 clashes t111-opt at pool[3] 18.843 bits/residue, 43 clashes t111-opt-rot at pool[4] 18.7021 bits/residue, 33 clashes t111-opt-scwrl at pool[5] 18.914 bits/residue, 44 clashes t111-opt-scwrl-rot at pool[6] 18.5752 bits/residue, 34 clashes # command: