# command:# Prefix for input files set to /projects/kestrel/users/karplus/burial/undertaker/spots/ # command:# ReadVDW initial.radii # command:Reading spots from dunbrack-925-wet-6.5.spot. Read prototypes from /projects/kestrel/users/karplus/burial/undertaker/spots/../normalize_prototypes/prototypes # command:# reading histogram from smoothed-dunbrack-925-wet-6.5.hist # command:Reading spots from dunbrack-925-dry-12.spot. Read prototypes from /projects/kestrel/users/karplus/burial/undertaker/spots/../normalize_prototypes/prototypes # command:# reading histogram from smoothed-dunbrack-925-dry-12.hist # command:Setting costs from histograms # command:# Prefix for input files set to /projects/kestrel/users/karplus/burial/undertaker/atoms-inputs/ # command:# reading dunbrack-925.atoms.gz # After reading dunbrack-925.atoms.gz have 925 chains in training database # command:# fragment library contains # type length num_fragments num_indexes_used # n-terminus 1 849 20 (100%) # n-terminus 2 842 253 (63.25%) # middle 1 205367 20 (100%) # middle 2 203845 400 (100%) # middle 3 202366 7929 (99.1125%) # middle 4 200913 88584 (55.365%) # c-terminus 1 862 20 (100%) # c-terminus 2 216 148 (37%) # ss-bonds 650 # command:# Reading rotamer library from dunbrack-925.rot # command:# Score parameters set to # sidechain_weight 1 # clash_penalty 30 nats/clash # ss_bond_bonus 3 # known_ss_bond_bonus 0 # chain_break_penalty 50 nats/Angstrom # wet_spot_weight 2 # dry_spot_weight 50 # command:# Prefix for input files set to # command:Created new target T0106 from ../T0106.seq # command:# Will now start reporting scores to t106-6.5w-12d.rdb # command:# created fragments for T0106 from 1boeA-T0106-local.index # command:# created fragments for T0106 from 1klo-T0106-local.index # command:# created fragments for T0106 from T0106-1c4eA-local.index # command:# created fragments for T0106 from 1by2-T0106-local.index # command:# created fragments for T0106 from 1qatB-T0106-local.index # command:# created fragments for T0106 from T0106-1dec-local.index # command:# created fragments for T0106 from 1c2aA-T0106-local.index # command:# created fragments for T0106 from T0106-1ayj-local.index # command:# created fragments for T0106 from T0106-1eaiC-local.index # command:# created fragments for T0106 from 1c4eA-T0106-local.index # command:# created fragments for T0106 from T0106-1boeA-local.index # command:# created fragments for T0106 from T0106-1klo-local.index # command:# created fragments for T0106 from 1eaiC-T0106-local.index # command:# created fragments for T0106 from T0106-1c2aA-local.index # command:# created fragments for T0106 from T0106-1qatB-local.index # command:# naming current conformation t106-rand # command:# command:# Will do 10 iterations of optimization # best score in initial pool at pool[39] 355.678 bits/residue, 202 clashes 5.53366 breaks # optimizing backbone with 50 conformations in pool # doing 6 generations, with 300 new conformations in each generation. # keep at most 20 conformations from old pool # generation 1: best score 337.686 bits/residue, 56 clashes 5.53366 breaks # Cumulative usage by method: ## InsertFragment 12 ## ReduceClash 6 ## CrossOver 1 ## CrossAndInsert 10 ## TwoFragment 10 ## InsertSSBond 0 ## OneRotamer 0 ## ClashingRotamer 1 ## InsertAlignment 3 ## ReduceBreak 1 # generation 2: best score 332.496 bits/residue, 55 clashes 5.53367 breaks # Cumulative usage by method: ## InsertFragment 25 ## ReduceClash 14 ## CrossOver 4 ## CrossAndInsert 14 ## TwoFragment 18 ## InsertSSBond 0 ## OneRotamer 0 ## ClashingRotamer 6 ## InsertAlignment 4 ## ReduceBreak 1 # generation 3: best score 321.049 bits/residue, 64 clashes 5.53367 breaks # Cumulative usage by method: ## InsertFragment 45 ## ReduceClash 27 ## CrossOver 6 ## CrossAndInsert 20 ## TwoFragment 22 ## InsertSSBond 0 ## OneRotamer 0 ## ClashingRotamer 6 ## InsertAlignment 4 ## ReduceBreak 1 # generation 4: best score 319.971 bits/residue, 66 clashes 5.53367 breaks # Cumulative usage by method: ## InsertFragment 69 ## ReduceClash 34 ## CrossOver 9 ## CrossAndInsert 28 ## TwoFragment 22 ## InsertSSBond 0 ## OneRotamer 0 ## ClashingRotamer 7 ## InsertAlignment 4 ## ReduceBreak 1 # generation 5: best score 314.741 bits/residue, 68 clashes 5.53367 breaks # Cumulative usage by method: ## InsertFragment 85 ## ReduceClash 39 ## CrossOver 16 ## CrossAndInsert 36 ## TwoFragment 24 ## InsertSSBond 0 ## OneRotamer 0 ## ClashingRotamer 7 ## InsertAlignment 5 ## ReduceBreak 1 # generation 6: best score 312.237 bits/residue, 61 clashes 5.53367 breaks # Cumulative usage by method: ## InsertFragment 106 ## ReduceClash 41 ## CrossOver 20 ## CrossAndInsert 43 ## TwoFragment 27 ## InsertSSBond 0 ## OneRotamer 0 ## ClashingRotamer 7 ## InsertAlignment 6 ## ReduceBreak 1 # best score in initial pool at pool[42] 352.101 bits/residue, 101 clashes 26.1572 breaks # optimizing backbone with 50 conformations in pool # doing 6 generations, with 300 new conformations in each generation. # keep at most 20 conformations from old pool # generation 1: best score 339.799 bits/residue, 50 clashes 25.5664 breaks # Cumulative usage by method: ## InsertFragment 8 ## ReduceClash 11 ## CrossOver 1 ## CrossAndInsert 11 ## TwoFragment 4 ## InsertSSBond 0 ## OneRotamer 0 ## ClashingRotamer 3 ## InsertAlignment 5 ## ReduceBreak 3 # generation 2: best score 332.385 bits/residue, 56 clashes 25.5664 breaks # Cumulative usage by method: ## InsertFragment 16 ## ReduceClash 23 ## CrossOver 2 ## CrossAndInsert 23 ## TwoFragment 8 ## InsertSSBond 0 ## OneRotamer 0 ## ClashingRotamer 5 ## InsertAlignment 8 ## ReduceBreak 5 # generation 3: best score 321.522 bits/residue, 34 clashes 14.7643 breaks # Cumulative usage by method: ## InsertFragment 21 ## ReduceClash 46 ## CrossOver 2 ## CrossAndInsert 28 ## TwoFragment 12 ## InsertSSBond 0 ## OneRotamer 0 ## ClashingRotamer 5 ## InsertAlignment 10 ## ReduceBreak 7 # generation 4: best score 321.416 bits/residue, 31 clashes 14.7643 breaks # Cumulative usage by method: ## InsertFragment 33 ## ReduceClash 58 ## CrossOver 2 ## CrossAndInsert 37 ## TwoFragment 14 ## InsertSSBond 0 ## OneRotamer 0 ## ClashingRotamer 6 ## InsertAlignment 13 ## ReduceBreak 10 # generation 5: best score 317.258 bits/residue, 51 clashes 14.7643 breaks # Cumulative usage by method: ## InsertFragment 49 ## ReduceClash 71 ## CrossOver 3 ## CrossAndInsert 43 ## TwoFragment 15 ## InsertSSBond 0 ## OneRotamer 0 ## ClashingRotamer 6 ## InsertAlignment 14 ## ReduceBreak 10 # generation 6: best score 316.286 bits/residue, 44 clashes 14.7643 breaks # Cumulative usage by method: ## InsertFragment 59 ## ReduceClash 83 ## CrossOver 4 ## CrossAndInsert 49 ## TwoFragment 17 ## InsertSSBond 0 ## OneRotamer 0 ## ClashingRotamer 7 ## InsertAlignment 15 ## ReduceBreak 12 # best score in initial pool at pool[14] 365.242 bits/residue, 148 clashes 38.7776 breaks # optimizing backbone with 50 conformations in pool # doing 6 generations, with 300 new conformations in each generation. # keep at most 20 conformations from old pool # generation 1: best score 349.553 bits/residue, 52 clashes 36.3133 breaks # Cumulative usage by method: ## InsertFragment 8 ## ReduceClash 8 ## CrossOver 1 ## CrossAndInsert 13 ## TwoFragment 7 ## InsertSSBond 0 ## OneRotamer 0 ## ClashingRotamer 1 ## InsertAlignment 3 ## ReduceBreak 5 # generation 2: best score 342.937 bits/residue, 102 clashes 31.4983 breaks # Cumulative usage by method: ## InsertFragment 12 ## ReduceClash 21 ## CrossOver 1 ## CrossAndInsert 25 ## TwoFragment 16 ## InsertSSBond 0 ## OneRotamer 0 ## ClashingRotamer 2 ## InsertAlignment 6 ## ReduceBreak 6 # generation 3: best score 339.194 bits/residue, 86 clashes 21.8176 breaks # Cumulative usage by method: ## InsertFragment 20 ## ReduceClash 30 ## CrossOver 1 ## CrossAndInsert 40 ## TwoFragment 18 ## InsertSSBond 0 ## OneRotamer 0 ## ClashingRotamer 3 ## InsertAlignment 7 ## ReduceBreak 9 # generation 4: best score 332.753 bits/residue, 129 clashes 21.8176 breaks # Cumulative usage by method: ## InsertFragment 27 ## ReduceClash 40 ## CrossOver 2 ## CrossAndInsert 56 ## TwoFragment 22 ## InsertSSBond 0 ## OneRotamer 0 ## ClashingRotamer 3 ## InsertAlignment 7 ## ReduceBreak 9 # generation 5: best score 320.169 bits/residue, 67 clashes 14.2538 breaks # Cumulative usage by method: ## InsertFragment 38 ## ReduceClash 47 ## CrossOver 3 ## CrossAndInsert 70 ## TwoFragment 24 ## InsertSSBond 0 ## OneRotamer 0 ## ClashingRotamer 4 ## InsertAlignment 8 ## ReduceBreak 9 # generation 6: best score 318.316 bits/residue, 67 clashes 14.2538 breaks # Cumulative usage by method: ## InsertFragment 54 ## ReduceClash 60 ## CrossOver 4 ## CrossAndInsert 81 ## TwoFragment 27 ## InsertSSBond 0 ## OneRotamer 0 ## ClashingRotamer 4 ## InsertAlignment 8 ## ReduceBreak 9 # best score in initial pool at pool[42] 365.827 bits/residue, 116 clashes 0 breaks # optimizing backbone with 50 conformations in pool # doing 6 generations, with 300 new conformations in each generation. # keep at most 20 conformations from old pool # generation 1: best score 353.733 bits/residue, 75 clashes 0 breaks # Cumulative usage by method: ## InsertFragment 9 ## ReduceClash 16 ## CrossOver 0 ## CrossAndInsert 10 ## TwoFragment 7 ## InsertSSBond 0 ## OneRotamer 0 ## ClashingRotamer 1 ## InsertAlignment 2 ## ReduceBreak 1