#ifndef GWORLDPTR_F3TENSOR_H #define GWORLDPTR_F3TENSOR_H #include "G32.h" class GWorldPtr_f3tensor { public: /*private*/ public: GWorldPtr_f3tensor(); virtual ~GWorldPtr_f3tensor(); static float ***cast(GWorldPtr gworld); static GWorldPtr cast(float ***tensor, int x, int y ); }; #endif