VIPER REFERENCE MANUAL
iflOrientation iflMapOrientation ( | iflOrientation orientation, int flipX, int flipY, int transXY); |
void iflMapFlipTrans ( | iflOrientation fromOrientation, iflFlip& flip, int& transXY, iflOrientation toOrientation); |
void iflMapTile ( | iflOrientation fromOrientation, iflTile2D<float>& tile, iflOrientation toOrientation, const iflSize& size); |
void iflMapTile ( | iflOrientation fromOrientation, iflTile2D<int>& tile, iflFlip& flip, int& transXY, iflOrientation toOrientation, const iflSize& size); |
void iflMapTile ( | iflOrientation fromOrientation, iflTile2D<int>& tile, iflOrientation toOrientation, const iflSize& size); |
void iflMapXY ( | iflOrientation fromOrientation, int& x, int& y, iflOrientation toOrientation, const iflSize& size); |
void iflMapXY ( | iflOrientation fromOrientation, float& x, float& y, iflOrientation toOrientation, const iflSize& size); |
void iflMapXYSign ( | iflOrientation fromOrientation, float& x, float& y, iflOrientation toOrientation); |
int iflOrientationIsMirror ( | iflOrientation fromOrientation, iflOrientation toOrientation); |
void iflMapSize ( | iflOrientation fromOrientation, iflSize& size, iflOrientation toOrientation); |
void iflMapSize ( | iflOrientation fromOrientation, int& sx, int& sy, iflOrientation toOrientation); |
swap(x, y); swap(nx, ny);
x = size.x - x - nx; y = size.y - y - ny;
void iflMapFlipTrans ( | iflOrientation fromOrientation, iflFlip& flip, int& transXY, iflOrientation toOrientation); |
iflOrientation iflMapOrientation ( | iflOrientation orientation, int flipX, int flipY, int transXY); |
void iflMapSize ( | iflOrientation fromOrientation, iflSize& size, iflOrientation toOrientation); |
void iflMapSize ( | iflOrientation fromOrientation, int& sx, int& sy, iflOrientation toOrientation); |
void iflMapTile ( | iflOrientation fromOrientation, iflTile2D<float>& tile, iflOrientation toOrientation, const iflSize& size); |
void iflMapTile ( | iflOrientation fromOrientation, iflTile2D<int>& tile, iflFlip& flip, int& transXY, iflOrientation toOrientation, const iflSize& size); |
void iflMapTile ( | iflOrientation fromOrientation, iflTile2D<int>& tile, iflOrientation toOrientation, const iflSize& size); |
void iflMapXY ( | iflOrientation fromOrientation, int& x, int& y, iflOrientation toOrientation, const iflSize& size); |
void iflMapXY ( | iflOrientation fromOrientation, float& x, float& y, iflOrientation toOrientation, const iflSize& size); |
void iflMapXYSign ( | iflOrientation fromOrientation, float& x, float& y, iflOrientation toOrientation); |
int iflOrientationIsMirror ( | iflOrientation fromOrientation, iflOrientation toOrientation); |