We have measured performance for TCP-SC through simulations using the ``ns'' network simulator [16]. The simulator contains implementations of TCP Reno and TCP Vegas. TCP-SC was implemented by modifying the existing TCP-Reno source code to include the new congestion avoidance and error-recovery schemes. Unless stated otherwise, data packets are of size 1Kbyte, the maximum window size, for every TCP connection is 64 packets (which corresponds to a receiver advertised window of 64K), and the initial ssthresh is equal to . All simulations are an FTP transfer with a source that always has data to send; simulations are run for 10 seconds.