Blobby Dripping Blood

161 final project

Justin Pinili & Dante Ratto


Description:
The goal of our final project is to create a dripping blood effect
when an object explodes. In addition to this, there will be physics
in the 3D space so that the blood reacts the right way. The blood will
splatter on the walls accordingly and drip down the walls, to the ground
and group back together forming a “pool” of blood on the ground.


Goals:
1. Render metaballs using the marching cubes algorithm.
2. Create the “splatter” effect for the blobby blood objects.
3. Add physics to the blobby objects to create a “pool”
of blood after the object explodes.

Timeline:

References:
Matthew Ward
Paul Bourke
Andreas Jönsson
Andreas Jönsson's code example
OpenGL metaballs