rwijtman
W1131612

Bone and Muscle Animation

By Robbert Wijtman

Description:
This project will model a very basic form of Ragdoll physics (Wikipedia). It will simulate the bone and muscle structure the human body in order to animate realistic motion of limbs. The "physics" aspect will slightly less complicated than a full ragdoll physics engine would require. There will be no gravity to affect movement, or pull down on limbs. Motion will be acheived by contracting the muscles, which will in turn pull tendons which will then move the bones. These movements can be set in a pre-defined sequence or triggered by the user.

User Guide:
Since the final executable basically just plays a pre-loaded animation, the spacebar, which starts the timer, is the only real control.

Images and videos:



Movie

Technical documentation:
Report.pdf