Justin Pinili & Dante Ratto

jpinili & dratto

1113493 & 1158595

Winter 2011

The marching cubes algorithm is a computer graphics technique that takes a polygonal mesh
of an isosurface from a three-dimensional scalar field, also known as voxels. This website
demonstrates the information we had to use in order to create a program that uses the marching
cubes algorithm to simulate dripping blood inside a cube.

Main.cpp Blood.h Blood.cpp
blood.avi README Technical Writeup.doc Technical Writeup.pdf