Samuel Wolf swolf@ucsc.edu -- FINAL PROJECT

Comic Book Paper Physics

Description:

My project uses the ODE physics engine to simulate the physics of a paper page turning in a book.

It creates a mesh of invisible cubes attached to eachother by hinge joints. The positions of the

cubes are used to make a mesh of triangles which are textured to look like a comic book page.

The first column of cubes is attached to the spine of the book. The second column can be pulled around

by the user so that the page can turn around the spine.

This was created and compiled using Microsoft Visual Studio C++ on Windows XP. It made use of starter

code given in 160 to demonstrate simple joints in ODE where a row of cubes flopped around like a worm.

Here are the invisible cubes made visible. Visually, it resembles the original starter code except that

it is a sheet of cubes now instead of a row. It is not apperent in this image, but hinges were placed

between rows as well as columns.

This is what the triangle mesh looks like in wire form. Each vertex is the center point of one of the cubes.

Video of finished project:

Code:

Texture Source:

Alan Moore, Dave Gibbons. "WATCHMEN".

New York: DC Comics, 1978.

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