O.K.D. (OpenKatamariDamacy)
A game by Ian Collins
Ian Collins
Final Project
CMPS 161
/// How To Compile ////////////////////////////////////
Use Visual Studio 2003 and Adam's base code for prog3.
Make sure all included media is present.
/// How To Play ///////////////////////////////////////
MOVEMENT
(*) WASD moves you like any third/first person game
(*) Mouse will change where you drive/look
(*) OR use only arrow keys
CONTROLS
(*) Space - drops everything you have.
(*) r - reset
(*) l - next level (hands-off, cheaters)
(*) Left & Right mouse buttons make you do a 180
RULES
(*) Grab the Black balls that are sitting on ramdom
hill-tops and paint them the colors that are
displayed at the bottom of the screen.
(*) Once painted (using the paint station cubes)
bring the balls to a deposit station (white orb).
(*) Bring all the right colored balls to a deposit
station and you beat that level!
(*) Once you've used a ball to deposit it turns into
smoke and can't be used. Drop it!
OTHER
(*) The blinking black/red blurs are there for annoyance
Picking them up will alter your rolling physics
/// Known Bugs ////////////////////////////////////////
(*) Alpha layering order is a bit buggy. You can see
the bilboard blur textures through almost everything.
/// Thank You /////////////////////////////////////////
(*) Creators of ODE - you have made one awesome dynamics
engine.
(*) Of course, Adam. Almost every aspect of this game
was completed through some form of assistance from
Adam. Ideas that were especially his are shown in the
comments.
Two More Screen Shots: