Eric Herrera <eric2881>
Description:
For my
final project I decided to do cel-shading. My program allows the user to load a
model and
it will be rendered using cel-shading. The user can then rotate the model
using the sliders. The animate button will rotate the model around the Y-axis until the
animate button is pressed again. In order to do the Cel-shading I used textures. The basic idea is to render the object using flat shading, then render the object again
only drawing the outlines. To draw the outlines I don't draw any front facing polygons and I draw the back facing polygons as wireframe. This will produce the desired outline effect.
Output:
The following are screenshots of my program's output.
The '57 Chevy
The Cel-Shaded shark
The shark from another angle.
click the following link for a short User's Guide.