CMP 161 -- Programming Assignment 1

Due date:
11:00am, Friday, 1/31/2003

Objectives:

Implement a behavioral animation system. The link above has lots of additional references, examples, and even code to get you started. Be sure to give credit where credit is due.

To Do:

Items To Submit:

  • Grading. This program nominally accounts for 5% of your final grade. We must be able to compile/test your code. Make sure that code and accompanying make/project files, etc. must be tested for successful compilation at least on the suns in the lab. For PC's, we will be using Visual C++. Also be sure to include a README in your submission as to which platform to use. By the way, if you're your development on PC's, you should be able to recompile your fltk/opengl code on the suns with little or no modifications to your source.

    Programs turned in at least a full day early will earn 1% bonus credit. Late programs will be charged 1% late points. In addition, late programs will not be accepted 24 hours past due date. Late programs and reports will not be accepted for the final project. The bonus credits may be accumulated up to a total of 50% toward program and final project credits. Programs are graded 80% for functionality and correctness and 20% for style, readability, documentation/writeup, and efficiency. Additional points may also be earned for extra features.

  • Submission. Create and submit a subdirectory called "prog1". It should contain all the files you have to make your program compile/run. Include the other items to be submitted in this directory as well. Submission must be done using the submit utility from CATS.

    These commands should work from any cats machine, but if there is a problem try from unix.ic.


    Last modified Tuesday, 22-Jan-2019 09:42:16 PST.