Description:
This project will implement two real-time graphics techniques first used in Id Tech 4, better known as the Doom 3 Engine.
The first of these are volumetric shadows, a shadowing technique that produces more accurate sharp shadows than more popular,
modern shadowing techniques, but at the cost of being more CPU-heavy
The second of these is realtime plane reflection, generally not seen in modern applications due to the high cost of re-rendering
the whole scene, and incompatibility with curved or rough surfaces
User's guide:
Controls work the same as for program 3. Program 3 was modified to make shadows using shadow volumes like Doom 3.
In addition, a mirror was added to reflect the objects
The mirror does not cast shadows, and neither do the walls of the bounding box. The light source is the small cube.