Fire with Particle Systems

Ruben Telles

Summary

The goal of my project was to create realistic fire using a particle system. The particle system would allow for manipulation of the fire through a user interface. The fire would be in a very simple room where the only light source is the fire so depending on the size of the fire the lighting of the room will vary. However, In its current state my project is a particle system that has the base structure for all the above mention. Texture mapping code had been implemented in order to apply a sprite to each particle and to allow rotation of the camera.

The currently what it looks like

There aren't any control simply run the exe and watch pixelated fire.

References

  1. Interactive Computer Graphics: A Top Down Approach with Shader-based Opengl
    Edward Angel and Dave Shreiner
    Computers & Graphics (2012)