L. de Alfaro,
R. Majumdar, V. Raman, M. Stoelinga.
Game Refinement Relations and Metrics.
Logical
Methods in Computer Science, volume 4, issue 3, 2008.
Abstract
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Abstract
We consider two-player games played over finite state spaces for an
infinite number of rounds. At each state, the players simultaneously
choose moves; the moves determine a successor state. It is often
advantageous for players to choose probability distributions over
moves, rather than single moves. Given a goal, for example, reach a
target state, the question of winning is thus a probabilistic one:
what is the maximal probability of winning from a given state? On
these game structures, two fundamental notions are those of
equivalences and metrics. Given a set of winning conditions, two
states are equivalent if the players can win the same games with the
same probability from both states. Metrics provide a bound on the
difference in the probabilities of winning across states, capturing a
quantitative notion of state similarity. We introduce equivalences and
metrics for two-player game structures, and we show that they
characterize the difference in probability of winning games whose
goals are expressed in the quantitative mu-calculus. The quantitative
mu-calculus can express a large set of goals, including reachability,
safety, and omega-regular properties. Thus, we claim that our
relations and metrics provide the canonical extensions to games, of
the classical notion of bisimulation for transition systems. We
develop our results both for equivalences and metrics, which
generalize bisimulation, and for asymmetrical versions, which
generalize simulation.