Description
Vehicle sections are a form of alternate gameplay where the player drives or rides in a vehicle. The player may be able to shoot, either with a standard weapon or a special weapon mounted to the vehicle. Enemy NPCs may also use vehicles.
Affordances
Whether the player is a driver or passenger in the vehicle
The type of vehicle available, including its speed, armament, and capacity
Whether the vehicle section is linear or an arena
The nature of the terrain: flat or undulating
Consequences
The effect of a vehicle section is to break up a level by significantly altering the gameplay. Since vehicles are generally faster than normal movement, the pace of the level is increased. Challenge can be increased if the vehicle is difficult to control or the terrain is difficult to negotiate.
Relationships
The vehicle may have a powerful mounted weapon, creating similar effects to a turret.
Examples
| Description | Screenshot |
| Most of the level “Tsavo Highway” in Halo 3 is a vehicle section. The player can drive the vehicle, or ride in the passenger seat and use a standard weapon, or operate the mounted turret. Enemy NPCs also use vehicles. Parts of the level are narrow linear sections that have no enemy NPCs but are difficult to negotiate, while other sections are arenas with large numbers of enemy NPCs. | |
| There is a vehicle section in the Crysis level “Recovery.” The player drives the vehicle down a narrow road. The narrowness and difficulty of controlling the vehicle create a challenge for the player. There are some enemy NPCs that the player can engage with a mounted turret. | |