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| + | ===== 2013 ===== | ||
| + | * Kenneth Hullett. Cause-Effect Relationships between Design Patterns and Designer Intent in FPS Levels. To appear at the //2nd Workshop on Design Patterns in Games (DPG 2013)//. Chania, Greece. May 2013. | ||
| + | * Kenneth Hullett. Relating Designer Intent and Player Behavior through Data Analysis. To appear at the //CHI 2013 Game User Research Workshop//. Paris, France. April 2013. | ||
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| ===== 2012 ===== | ===== 2012 ===== | ||
| * Kenneth Hullett, Nachiappan Nagappan, Eric Schuh, and John Hopson. {{:esem035-hullett.pdf|Empirical Analysis of User Data in Game Software Development}}. In //Proceedings of the 6th International Symposium on Empirical Software Engineering and Measurement (ESEM 2012)//. Lund, Sweden. September 2012. | * Kenneth Hullett, Nachiappan Nagappan, Eric Schuh, and John Hopson. {{:esem035-hullett.pdf|Empirical Analysis of User Data in Game Software Development}}. In //Proceedings of the 6th International Symposium on Empirical Software Engineering and Measurement (ESEM 2012)//. Lund, Sweden. September 2012. | ||
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| * Kenneth Hullett, Sri Kurniawan, and Noah Wardrip-Fruin. [[education study|Better Game Studies Education the Carcassonne Way]]. In //Breaking New Ground: Innovation in Games, Play, Practice and Theory (DiGRA 2009)//. London, United Kingdom. September 2009. | * Kenneth Hullett, Sri Kurniawan, and Noah Wardrip-Fruin. [[education study|Better Game Studies Education the Carcassonne Way]]. In //Breaking New Ground: Innovation in Games, Play, Practice and Theory (DiGRA 2009)//. London, United Kingdom. September 2009. | ||
| * Kenneth Hullett and Michael Mateas. [[scenario generation|Scenario Generation for Emergency Rescue Training Games]]. In //Proceedings of the 4th International Conference on Foundations of Digital Games (FDG 2009)//. Orlando, Florida, USA. April 2009. | * Kenneth Hullett and Michael Mateas. [[scenario generation|Scenario Generation for Emergency Rescue Training Games]]. In //Proceedings of the 4th International Conference on Foundations of Digital Games (FDG 2009)//. Orlando, Florida, USA. April 2009. | ||
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