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2013

  • Kenneth Hullett. Cause-Effect Relationships between Design Patterns and Designer Intent in FPS Levels. To appear at the 2nd Workshop on Design Patterns in Games (DPG 2013). Chania, Greece. May 2013.
  • Kenneth Hullett. Relating Designer Intent and Player Behavior through Data Analysis. To appear at the CHI 2013 Game User Research Workshop. Paris, France. April 2013.

2012

2011

  • Adam M. Smith, Chris Lewis, Kenneth Hullett, Gillian Smith, and Anne Sullivan. An Inclusive View of Player Modeling. In Proceedings of the 6th International Conference on Foundations of Digital Games (FDG 2011). Bordeaux, France. July 2011.
  • Adam M. Smith, Chris Lewis, Kenneth Hullett, Gillian Smith, and Anne Sullivan. An Inclusive Taxonomy of Player Modeling. Technical Report UCSC-SOE-11-13. Santa Cruz, California, USA. 2011.
  • Kenneth Hullett, Nachiappan Nagappan, Eric Schuh, and John Hopson. Data Analytics for Game Development (NIER track). In Proceedings of the 33rd International Conference on Software Engineering (ICSE 2011). Honolulu, Hawaii, USA. May 2011.

2010

  • Hector P. Martinez, Kenneth Hullett, and Georgios N. Yannakakis. Extending Neuro-evolutionary Preference Learning through Player Modeling. IEEE Conference on Computational Intelligence in Games (CIG 2010). Copenhagen, Denmark. August 2010.
  • Kenneth Hullett and Jim Whitehead. Design Patterns in FPS Levels. In Proceedings of the 5th International Conference on Foundations of Digital Games (FDG 2010). Monterey, California, USA. June 2010.
  • Kenneth Hullett. The Science of Level Design. In Proceedings of the 5th International Conference on Foundations of Digital Games (Doctoral Consortium)(FDG 2010). Monterey, California, USA. June 2010.

2009

pubs.txt · Last modified: 2013/04/08 06:28 by khullett