User Tools

Site Tools


game_data_analysis

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

game_data_analysis [2012/05/09 14:18]
khullett [Related publications]
game_data_analysis [2012/10/14 20:25] (current)
khullett [Related publications]
Line 6: Line 6:
  
 ==== Related publications ==== ==== Related publications ====
-  * Kenneth Hullett, Nachiappan Nagappan, Eric Schuh, and John Hopson. Empirical Analysis of User Data in Game Software Development. ​To appear at the //6th International Symposium on Empirical Software Engineering and Measurement (ESEM 2012)//. Lund, Sweden. September 2012.+  * Kenneth Hullett, Nachiappan Nagappan, Eric Schuh, and John Hopson. ​{{:​esem035-hullett.pdf|Empirical Analysis of User Data in Game Software Development}}In //Proceedings of the 6th International Symposium on Empirical Software Engineering and Measurement (ESEM 2012)//. Lund, Sweden. September 2012.
   * Kenneth Hullett and Jim Whitehead. [[gur poster|Design Patterns and Data Analysis in FPS Levels]]. Poster at the //3rd Annual Games User Research Summit//, San Francisco, California, USA. March 2012.   * Kenneth Hullett and Jim Whitehead. [[gur poster|Design Patterns and Data Analysis in FPS Levels]]. Poster at the //3rd Annual Games User Research Summit//, San Francisco, California, USA. March 2012.
   * Kenneth Hullett, Nachiappan Nagappan, Eric Schuh, and John Hopson. [[icse 2011 paper|Data Analytics for Game Development (NIER track)]]. In //​Proceedings of the 33rd International Conference on Software Engineering (ICSE 2011)//. Honolulu, Hawaii, USA. May 2011.   * Kenneth Hullett, Nachiappan Nagappan, Eric Schuh, and John Hopson. [[icse 2011 paper|Data Analytics for Game Development (NIER track)]]. In //​Proceedings of the 33rd International Conference on Software Engineering (ICSE 2011)//. Honolulu, Hawaii, USA. May 2011.
   * Hector P. Martinez, Kenneth Hullett, and Georgios N. Yannakakis. [[mazeball player modeling|Extending Neuro-evolutionary Preference Learning through Player Modeling]]. //IEEE Conference on Computational Intelligence in Games (CIG 2010)//. Copenhagen, Denmark. August 2010.    * Hector P. Martinez, Kenneth Hullett, and Georgios N. Yannakakis. [[mazeball player modeling|Extending Neuro-evolutionary Preference Learning through Player Modeling]]. //IEEE Conference on Computational Intelligence in Games (CIG 2010)//. Copenhagen, Denmark. August 2010. 
  
game_data_analysis.txt ยท Last modified: 2012/10/14 20:25 by khullett