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design_patterns [2012/06/06 23:40]
khullett
design_patterns [2012/10/14 20:26] (current)
khullett [Related publications]
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 ==== Related publications ==== ==== Related publications ====
-  * Robert Giusti, Kenneth Hullett, and Jim Whitehead. Weapon Design Patterns in Shooter Games. ​To appear at the //Workshop on Design Patterns in Games (DPG 2012)//. Raleigh, North Carolina, USA. May 2012. +  * Robert Giusti, Kenneth Hullett, and Jim Whitehead. ​{{:​a3-giusti.pdf|Weapon Design Patterns in Shooter Games}}. //Workshop on Design Patterns in Games (DPG 2012)//. Raleigh, North Carolina, USA. May 2012. 
-  * Gabriel Rivera, Kenneth Hullett, and Jim Whitehead. Enemy NPC Design Patterns in Shooter Games. ​To appear at the //Workshop on Design Patterns in Games (DPG 2012)//. Raleigh, North Carolina, USA. May 2012.+  * Gabriel Rivera, Kenneth Hullett, and Jim Whitehead. ​{{:​a6-rivera.pdf|Enemy NPC Design Patterns in Shooter Games}}. //Workshop on Design Patterns in Games (DPG 2012)//. Raleigh, North Carolina, USA. May 2012.
   * Kenneth Hullett and Jim Whitehead. [[gur poster|Design Patterns and Data Analysis in FPS Levels]]. Poster at the //3rd Annual Games User Research Summit//, San Francisco, California, USA. March 2012.   * Kenneth Hullett and Jim Whitehead. [[gur poster|Design Patterns and Data Analysis in FPS Levels]]. Poster at the //3rd Annual Games User Research Summit//, San Francisco, California, USA. March 2012.
   * Kenneth Hullett and Jim Whitehead. [[fdg 2010 paper|Design Patterns in FPS Levels]]. In //​Proceedings of the 5th International Conference on Foundations of Digital Games (FDG 2010)//. Monterey, California, June 2010.    * Kenneth Hullett and Jim Whitehead. [[fdg 2010 paper|Design Patterns in FPS Levels]]. In //​Proceedings of the 5th International Conference on Foundations of Digital Games (FDG 2010)//. Monterey, California, June 2010. 
design_patterns.txt · Last modified: 2012/10/14 20:26 by khullett