Design pattern approaches have long been used in diverse fields such as architecture, software engineering, and interaction design. With the emergence of game scholarship, there has been interest in applying design patterns to aspects of game design. My interest in design patterns has primarily been for level design, but have also done some exploration of gameplay patterns.
There are many potential benefits to design pattern approaches, including exploring new ideas and providing frameworks for teaching and communicating. Furthermore, deeper understanding of the patterns implicit in their games can help designers better understand expectations of player behavior.
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