Baskin School of Engineering
University of California
1156 High Street, MS SOE3
Santa Cruz, CA 95064
|Phone:||+1 (831) 459-1222|
|Lab:||+1 (831) 459-4458|
|Cell:||+1 (831) 345-4864|
|FAX:||+1 (831) 459-1041|
|All of my contact info is in this vCard.|
|Office:||365 Engineering 2|
I'm currently looking for up to 3–4 Ph.D. students interested in research in storage systems and security, including topics such as archival storage, large-scale distributed and cloud storage, storage security, and optimizing the use of next-generation storage technologies such as non-volatile memories and shingled disk. Please read this page if you're interested in working with us on cutting-edge systems research as part of the SSRC and CRSS.
I'm the Director of the NSF I/UCRC Center for Research in Storage Systems (CRSS) and the Associate Director of the Storage Systems Research Center here at UC Santa Cruz, where I explore issues in file and storage systems and, more generally, distributed systems and operating systems. My current projects include archival storage systems, scalable file system indexing, file systems for next-generation storage technologies, storage management for shingled disk, file system security, and petabyte-scale storage systems. I'm also interested in storage system benchmarks, algorithms to more efficiently manage storage, and information retrieval from very large text and multimedia corpora as well as other problems in computer systems and security.
If you're an undergrad who's been assigned to me for advising, please come to my office during office hours (see above). Make sure you have copies of all of your relevant transcripts—unofficial copies are fine.
Also, while I'm happy to provide useful advice about the BS in Computer Science and suggestions for how to have a successful career in CS, I lack the background to provide useful advice about the BS in Game Design (other than to suggest that you consider switching to Computer Science). If you're seeking advice about the BS in Game Design, you'll likely have better luck asking one of the Game Design faculty.
The best way to contact me is via e-mail (see address above). However, I only read email once or twice per day, so if you need a fast response to a short message, please use instant messaging. Phone messages aren't a good way to reach me; I strongly prefer communication via IM or email unless we've arranged a phone call in advance. If you want to meet me in person outside of office hours, please contact our group's admin, Cynthia McCarley, to set up a meeting time.