Dissertation

Ben G. Weber. "Integrating Learning in a Multi-Scale Agent", Ph.D. Dissertation, University of California, Santa Cruz, June 2012. Formats: Electronic, Library, Paperback

Refereed Journal

N. Shaker, J. Togelius, G. Yannakakis, B. Weber, T. Shimizu, T. Hashiyama, N. Sorenson, P. Pasquier, P. Mawhorter, G. Takahashi, G. Smith and R. Baumgarten. "The 2010 Mario AI Championship: Level Generation Track", IEEE Transactions on Computational Intelligence and AI in Games (TCIAIG), August 2011.

K.F. Richter, B. Weber, B. Bojduj and S. Bertel. "Supporting the Designer's and the User's Perspectives in Computer-Aided Architectural Design", Advanced Engineering Informatics (ADVEI), April 2010.

Refereed Conference

B. Weber, M. Mateas and A. Jhala. "Learning from Demonstration for Goal-Driven Autonomy", AAAI Conference on Artificial Intelligence (AAAI-12)

B. Weber, M. Mateas and A. Jhala. "Building Human-Level AI for Real-Time Strategy Games", AAAI Fall Symposium on Advances in Cognitive Systems (ACS 2011)

B. Weber, M. Mateas and A. Jhala. "A Particle Model for State Estimation in Real-Time Strategy Games", Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2011)

B. Weber, M. John, M. Mateas and A. Jhala. "Modeling Player Retention in Madden NFL 11", Innovative Applications of Artificial Intelligence (IAAI 2011)

B. Weber, M. Mateas, and A. Jhala. "Applying Goal-Driven Autonomy to StarCraft", Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2010)

B. Weber, P. Mawhorter, M. Mateas, and A. Jhala. "Reactive Planning Idioms for Multi-Scale Game AI", IEEE Conference on Computational Intelligence and Games (CIG 2010)

B. Weber. "Integrating Expert Knowledge and Experience", AAAI/SIGART Doctoral Consortium (AAAI 2010)

B. Weber and M. Mateas. "Case-Based Reasoning for Build Order in Real-Time Strategy Games", AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2009)

B. Weber and M. Mateas. "A Data Mining Approach to Strategy Prediction", IEEE Symposium on Computational Intelligence in Games (CIG 2009)

B. Weber and M. Mateas. "Conceptual Neighborhoods for Retrieval in Case-Based Reasoning", International Conference on Case-Based Reasoning (ICCBR 2009)

B. Bojduj, B. Weber, K.F. Richter and S. Bertel. "Computer Aided Architectural Design: Wayfinding Complexity Analysis", Computer Supported Cooperative Work in Design (CSCWD 2008)

B. Bojduj, B. Weber and D. Taylor. "A Framework for Truth Maintenance in Multi-Agent Systems", Operations Research Proceedings (OR 2006)

Workshops

B. Weber, M. Mateas and A. Jhala. "Using Data Mining to Model Player Experience", FDG Workshop on Evaluating Player Experience (EPEX 2011)

B. Weber and S. Ontanon. "Using Automated Replay Annotation for Case-Based Planning in Games", ICCBR Workshop on CBR for Computer Games (ICCBR-Games 2010)

B. Weber, M. Mateas, and A. Jhala. "Case-Based Goal Formulation", AAAI 2010 Workshop on Goal-Driven Autonomy (GDA 2010)

Non Peer-Reviewed Publications

M. Youngblood, V. Bulitko, and B. Weber. "Recap of the 2010 AI and Interactive Digital Entertainment Conference", AI Magazine: 32(2), Summer 2011.

Conference Panel Participation

"The Future of Deliberative Decision Making", Paris Game AI Conference, June 24 2011.