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+ | =====Mario Forever====== | ||
+ | Infinite Mario ported to Android with procedural level generation. Get it [[http://eis-blog.ucsc.edu/2010/04/using-procedural-content-generation-to-build-casual-games-for-mobile-platforms/|here]]. This project lead me to reflect upon the types of [[http://eis-blog.ucsc.edu/2010/04/defining-a-gesture-ontology-for-games/|gestures]] that would be applicable to these types of surfaces. | ||
+ | |||
+ | {{marioForever.png}} | ||
+ | \\ | ||
+ | \\ | ||
+ | =====StarCraft Invaders====== | ||
+ | I wrote this demo as part of the 2010 [[http://www.globalgamejam.org/|Global Game Jam]]. The goal of the event is to write a complete game in 48 hours. I took the time to learn Processing JS, and came up with the following crossover. Play [[http://users.soe.ucsc.edu/~bweber/si2/|StarCraft Invaders]] and the sequel, [[http://users.soe.ucsc.edu/~bweber/lander/|BattleCruiser Lander]] | ||
+ | |||
+ | {{StarCraftInvaders.png}} | ||
+ | \\ | ||
+ | \\ | ||
=====GBA Games===== | =====GBA Games===== | ||
Argos 2764 {{argos.rar|download}} | Argos 2764 {{argos.rar|download}} | ||
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{{screen2.jpg}} | {{screen2.jpg}} | ||
{{screen3.jpg}} | {{screen3.jpg}} | ||
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+ | \\ | ||
=====GBC Games===== | =====GBC Games===== | ||
Rumble & Tumble {{rumble.zip|download}} | Rumble & Tumble {{rumble.zip|download}} | ||
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{{jump.gif}} | {{jump.gif}} | ||
{{fire.gif}} | {{fire.gif}} | ||
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=====TI-86 Games====== | =====TI-86 Games====== | ||
My {{http://www.ticalc.org/archives/files/authors/28/2821.html|profile}} on TI-Calc.org. I wrote a bunch of little demos in basic and assembly for the TI-86. | My {{http://www.ticalc.org/archives/files/authors/28/2821.html|profile}} on TI-Calc.org. I wrote a bunch of little demos in basic and assembly for the TI-86. |