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video_games 2008/05/09 21:59 video_games 2010/09/02 22:14 current
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 +=====Mario Forever======
 +Infinite Mario ported to Android with procedural level generation. Get it [[http://eis-blog.ucsc.edu/2010/04/using-procedural-content-generation-to-build-casual-games-for-mobile-platforms/|here]]. This project lead me to reflect upon the types of [[http://eis-blog.ucsc.edu/2010/04/defining-a-gesture-ontology-for-games/|gestures]] that would be applicable to these types of surfaces.
 +
 +{{marioForever.png}}
 +\\
 +\\
 +=====StarCraft Invaders======
 +I wrote this demo as part of the 2010 [[http://www.globalgamejam.org/|Global Game Jam]]. The goal of the event is to write a complete game in 48 hours. I took the time to learn Processing JS, and came up with the following crossover. Play [[http://users.soe.ucsc.edu/~bweber/si2/|StarCraft Invaders]] and the sequel, [[http://users.soe.ucsc.edu/~bweber/lander/|BattleCruiser Lander]]
 +
 +{{StarCraftInvaders.png}}
 +\\
 +\\
=====GBA Games===== =====GBA Games=====
Argos 2764 {{argos.rar|download}} Argos 2764 {{argos.rar|download}}
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{{screen2.jpg}} {{screen2.jpg}}
{{screen3.jpg}} {{screen3.jpg}}
- +\\ 
 +\\
=====GBC Games===== =====GBC Games=====
Rumble & Tumble {{rumble.zip|download}} Rumble & Tumble {{rumble.zip|download}}
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{{jump.gif}} {{jump.gif}}
{{fire.gif}} {{fire.gif}}
- +\\ 
 +\\
=====TI-86 Games====== =====TI-86 Games======
My {{http://www.ticalc.org/archives/files/authors/28/2821.html|profile}} on TI-Calc.org. I wrote a bunch of little demos in basic and assembly for the TI-86. My {{http://www.ticalc.org/archives/files/authors/28/2821.html|profile}} on TI-Calc.org. I wrote a bunch of little demos in basic and assembly for the TI-86.
 
video_games.1210370358.txt.gz · Last modified: 2010/08/05 02:19 (external edit)     Back to top