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3v3 Melee FSM Battles
These results show the performance of different FSM strategies. For each matchup, 20 games were ran and randomized damage was disabled.
Strategies:
- Team Attack Weakest (TAW): Each unit attacks the enemy under being attacked by the most allies, otherwise the weakest unit
- Team Attack Closest (TAC): Each unit attacks the enemy under being attacked by the most allies, otherwise the closest unit
- Attack Weakest (AW): Each unit attacks the weakest unit within sight
- Attack Closest (AC): Each unit attacks the closest unit within sight
- Hold Position (HP): Each unit remains in position and attacks the weakest adjacent unit
Win-lose table for the different strategies, the first value corresponds to the wins obtained by the column strategy:
Strategy | TAW | TAC | AW | AC | HP |
---|---|---|---|---|---|
TAW | 10-10 | 10-10 | 10-10 | 10-10 | 13-7 |
TAC | 8-12 | 8-12 | 8-12 | 11-9 | 9-11 |
AW | 10-10 | 10-10 | 10-10 | 10-10 | 12-8 |
AC | 12-8 | 14-6 | 12-8 | 10-10 | 7-13 |
HP | 12-8 | 15-5 | 12-8 | 13-7 | NA |
Average objective values for the different strategies, where the value is defined as the remaining health of allied units minus the health of enemy units:
Strategy | TAW | TAC | AW | AC | HP |
---|---|---|---|---|---|
TAW | -12.8 | -12.8 | -12.8 | -10.55 | 22.05 |
TAC | -16.55 | -16.55 | -16.55 | -3.45 | -7.1 |
AW | -12.8 | -12.8 | -12.8 | -10.55 | 16.65 |
AC | -10.2 | 2.5 | -10.2 | -1.55 | -11.95 |
HP | -12.2 | 2.7 | -12.2 | 4.7 | NA |