Curriculum Vitae

Publications and talks last updated October 2007.

MICHAEL MATEAS
Department Computer Science
University of California, Santa Cruz
1156 High Street, MS: SoE3
Santa Cruz, CA 95064 USA
michaelm@cs.ucsc.edu
http://www.cs.ucsc.edu/~michaelm/
Phone: (831) 459-1789
Fax: (831) 459-4829

EDUCATION

Ph.D. Computer Science, Carnegie Mellon University, December 2002.
Dissertation: Interactive Drama, Art and Artificial Intelligence

M.S. Computer Science, Portland State University, August 1993.

B.S. Engineering Physics, University of the Pacific, May 1989.

EMPLOYMENT HISTORY

Associate Professor, University of California, Santa Cruz, July 2008-present.

Assistant Professor, University of California, Santa Cruz, July 2006-June 2008.

Assistant Professor, The Georgia Institute of Technology, January 2003-June 2006.

Research Assitant, Carnegie Mellon University, September 1996-December 2002.

Research Scientist, Intel Laboratories, June 1995-August 1996.

Research Scientist, Tektronix Research Laboratories, September 1993-May 1995.

Research Assistant, Portland State University, September 1991-August 1993.

Engineer, Nuclear Environmental Analysis, November 1989-June 1991.

JOURNAL PUBLICATIONS

  1. Mario Romero, Zachary Pousman and Michael Mateas, “Alien Presence in the Home: The Design of Tableau Machine.” Personal and Ubiquitous Computing, in press.
  2. Phoebe Sengers, Kirsten Boehner, Michael Mateas and Geri Gay, “The Disenchantment of Affect.” Personal and Ubiquitous Computing, in press.
  3. Mark Nelson, Michael Mateas, David Roberts and Charles Isbell, “Declarative Optimization-Based Drama Management in the Interactive Fiction Anchorhead.” IEEE Computer Graphics and Applications, vol 26, number 3, 2006, pp 32-41.
  4. Ian Bogost, Michael Mateas, Janet Murray and Michael Nitsche, “Asking What is Possible: The Georgia Tech Approach to Games Research and Education.” International Digital Media and Arts Association Journal, vol 2, number 1, 2005, pp 59-68.
  5. Michael Mateas, “Procedural Literacy: Educating the New Media Practitioner.” On the Horizon: Special Issue on Games in Education, vol 13, number 2, 2005, pp 101-111.
  6. Michael Mateas, “Semiotic Considerations in an Artificial Intelligence-based Art Practice.” Dichtung Digital: Journal on Digital Aesthetics, 2003.
  7. Michael Mateas and Andrew Stern, “A Behavior Language for Story-based Believable Agents.” IEEE Intelligent Systems, vol 17, number 4, 2002, pages 39-47.
  8. Michael Mateas, “A preliminary poetics for interactive drama and games.” Digital Creativity, vol 12, number 3, 2001, pages 140-152.
  9. Michael Mateas, “Expressive AI: A hybrid art and science practice.” Leonardo: Journal of the International Society for Arts, Sciences and Technology, vol 34, number 2, 2001, pages 147-153.
  10. Michael Mateas, Paul Vanouse and Steffi Domike, “Terminal Time: An ideologically-biased history machine.” AISB Quarterly, Special Issue on Creativity in the Arts and Sciences, number 102, 1999, pages 36-43.
  11. Marc Böhlen and Michael Mateas, “Office Plant #1: Intimate space and contemplative entertainment.” Leonardo: Journal of the International Society for Arts, Sciences and Technology, vol 31, number 5, 1998, pages 345-348.
  12. Scott Lewis, Michael Mateas, Susan Palmiter and Gene Lynch, “Ethnographic data collection and analysis for product development: our experiences with a collaborative process.” Interactions, vol 3, number 6, 1996, pages 52-69.
  13. Scott Lewis and Michael Mateas, “A MOO-based virtual training environment.” Journal of Computer Mediated Communications, vol 2, number 3, 1996.

PEER REVIEWED CONFERENCE PUBLICATIONS

  1. James Skorupski, Lakshmi Jayapalan, Sheena Marquez and Michael Mateas, “Wide Ruled: A Friendly Interface to Author-Goal Based Story Generation.” Proceedings of the 4th International Conference on Virtual Storytelling (ICVS 2007), Saint Malo, France. December 5-7, 2007.
  2. Zachary Pousman, John Stasko and Michael Mateas, “Casual Information Visualization: Depictions of Data in Everyday Life.” Proceedings of IEEE InfoVis 2007, Sacramento, California, USA. October 28-30, 2007.
  3. Jose Zagal and Michael Mateas, “Temporal Frames: A Unifying Framework for the Analysis of Game Temporality.” Situated Play (DIGRA 2007), Tokyo, Japan. September 24-28, 2007.
  4. Mark Nelson and Michael Mateas, “Towards Automated Game Design.” Procedings of the 10th Congress of the Italian Association for Artificial Intelligence (AIIA 2007), Rome, Italy. September 10-13, 2007.
  5. Sooraj Bhat, David Roberts, Mark Nelson, Charles Isbell and Michael Mateas, “A Globally Optimal Online Algorithm for TTD-MDPs.” Proceedings of the Sixth International Joint Conference on Autonomous Agents and Multiagent Systems (AAMAS), Honolulu, Hawaii, USA. May 14-18, 2007.
  6. Manish Mehta, Steven Dow, Michael Mateas and Blair MacIntyre, “Evaluating a Conversation-Centered Interactive Drama.” Proceedings of the Sixth International Joint Conference on Autonomous Agents and Multiagent Systems (AAMAS), Honolulu, Hawaii, USA. May 14-18, 2007.
  7. Steven Dow, Manish Mehta, Ellie Harmon, Blair MacIntyre and Michael Mateas, “Presence and engagement in an interactive drama.” Proceedings of the SIGCHI Conference on Human factors in Computing Systems (CHI), San Jose, California, USA.
  8. Michael Mateas and Jim Whitehead, “Design Issues for Undergraduate Game-Oriented Degrees.” Microsoft Academic Days on Game Development in Computer Science Education, February 22-25, 2007.
  9. Peng Zang, Manish Mehta, Michael Mateas and Ashwin Ram, “Towards Runtime Behavior Adaptation for Embodied Characters.” Proceedings of The International Joint Conference on Artificial Intelligence (IJCAI-07), Hyderabad, India. January 6-12, 2007, pages 1557-1562.
  10. David Roberts, Mark Nelson, Charles Isbell, Michael Mateas and Michael Littman, “Targeting Specific Distributions of Trajectories in MDPs.” Proceedings of the Twenty-First National Conference on Artificial Intelligence (AAAI), Boston, MA. July 16-20, 2006.
  11. Sooraj Bhat, Charles Isbell and Michael Mateas, “On the Difficulty of Modular Reinforcement Learning for Real-World Partial Programming.” Proceedings of the Twenty-First National Conference on Artificial Intelligence (AAAI), Boston, MA. July 16-20, 2006.
  12. Mark Nelson, Calvin Ashmore and Michael Mateas, “Authoring an interactive narrative with declarative optimization-based drama management.” Proceedings of the Second Artificial Intelligence and Interactive Digital Entertainment International Conference (AIIDE), Marina del Rey. June 20-23, 2006.
  13. Kate Compton and Michael Mateas, “Procedural Level Design for Platform Games.” Proceedings of the Second Artificial Intelligence and Interactive Digital Entertainment International Conference (AIIDE), Marina del Rey. June 20-23, 2006.
  14. Steven Dow, Manish Mehta, Annie Lausier, Blair MacIntyre and Michael Mateas, “Initial Lessons from ARFacade, an Interactive Augmented Reality Drama.” Proceedings of the 2006 ACM International Conference on Advances in Computer Entertainment Technology (ACE), Hollywood, California. June 14-16, 2006.
  15. Michael Mateas and Andrew Stern, “Procedural Authorship: A Case-Study of the Interactive Drama Façade.” Digital Arts and Culture: Digital Experience: Design, Aesthetics, Practice (DAC 2005), Copenhagen, Denmark. December 1-4, 2005.
  16. Michael Mateas and Nick Montfort, “A Box, Darkly: Obfuscation, Weird Languages, and Code Aesthetics.” Digital Arts and Culture: Digital Experience: Design, Aesthetics, Practice (DAC 2005), Copenhagen, Denmark. December 1-4, 2005.
  17. Mario Romero and Michael Mateas, “A Preliminary Investigation of Alien Presence.” Eleventh International Conference on Human-Computer Interaction (HCII 2005), Las Vegas, NV.
  18. Michael Mateas and Andrew Stern, “Build It to Understand It: Ludology Meets Narratology in Game Design Space.” Changing Views: Worlds in Play (DIGRA 2005), Vancouver, BC. June 16 - 20, 2005. Included in the selected papers volume. Nominated for best paper award.
  19. Clara Fernandez-Vara, Jose Zagal and Michael Mateas, “Evolution of Space Configuration in Videogames.” Changing Views: Worlds in Play (DIGRA 2005), Vancouver, BC. June 16 - 20, 2005. Included in the selected papers volume. Nominated for best paper award.
  20. Jose Zagal, Michael Mateas, Clara Fernandez-Vara, Brian Hochhalter and Nolan Lichti, “Towards an Ontological Analysis of Games.” Changing Views: Worlds in Play (DIGRA 2005), Vancouver, BC. June 16 - 20, 2005. Included in the selected papers volume.
  21. Michael Mateas and Andrew Stern, “Structuring Content in the Façade Interactive Drama Architecture.” Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2005), Marina del Rey, CA. June 1-3, 2005.
  22. Mark Nelson and Michael Mateas, “Search-based Drama Management in the Interactive Fiction Anchorhead.” Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2005), Marina del Rey, CA. June 1-3, 2005.
  23. Rachel Knickmeyer and Michael Mateas, “Preliminary Evaluation of the Interactive Drama Façade.” Conference on Human Factors in Computing Systems (CHI 2005), Portland, OR. 2005, pages 1549-1552.
  24. Michael Mateas and Andrew Stern, “Natural Language Processing in Façade: Surface Text Processing.” Technologies for Interactive Digital Storytelling and Entertainment (TIDSE), Darmstadt, Germany. 2004. Winner: Best Paper Award
  25. Michael Mateas, “Expressive AI: Games and Artificial Intelligence.” Level Up: Digital Games Research Conference, Utrecht, Netherlands. November 4-6, 2003.
  26. Michael Mateas, “Expressive AI: A semiotic Analysis of Machinic Affordances.” 3rd Conference on Computational Semiotics and New Media, University of Teeside, UK. September 10-12, 2003.
  27. Michael Mateas and Andrew Stern, “Integrating plot, character and natural language processing in the interactive drama Façade.” Technologies for Interactive Digital Storytelling and Entertainment (TIDSE), Darmstadt, Germany. March 24-26 2003.
  28. Michael Mateas and Andrew Stern, “Façade, an experiment in building a fully-realized interactive drama.” Game Developers Conference, San Jose, CA. March 4-8 2003.
  29. Marc Böhlen and Michael Mateas, “Machines with a Different Calling: When Artists Make Robots.” 2002 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS 2002), Lausanne, Switzerland. September 20-October 4, 2002.
  30. Michael Mateas, “A preliminary poetics for interactive drama and games.” SIGGRAPH 2001 Electronic Art and Animation Catalog, Los Angeles CA. August 2001, pages 51-58.
  31. Michael Mateas, “Expressive AI.” SIGGRAPH 2000 Electronic Art and Animation Catalog, New Orleans, 2000.
  32. Michael Mateas, Paul Vanouse and Steffi Domike, “Generation of Ideologically-Biased Historical Documentaries.” Seventeenth National Conference on Artificial Intelligence (AAAI 2000), Austin TX. July 30 - August 3, 2000, pages 36-42.
  33. Michael Mateas, “Subjective Avatars.” Autonomous Agents (Agents 1998), 1998.
  34. Michael Mateas, Tony Salvador, Jean Scholtz and Doug Sorensen, “Engineering Ethnography in the Home.” Conference on Human Factors in Computing Systems (CHI 1996), Vancouver, British Columbia, Canada. April 13 - 18 1996.

WORKSHOP AND SYMPOSIUM PUBLICATIONS

  1. Michael Mateas, “Towards Game Generation.” A Multi-Disciplinary Approach to Computer Games: Understanding the State of the Art in Academic Computer Game Research, UC Irvine, CA, USA. October 18, 2006.
  2. Ari Lamstein and Michael Mateas, “A Search-based Drama Manager.” AAAI 2004 Workshop on Challenges in Game AI, 2004.
  3. Phoebe Sengers, Kirsten Boehner, Geri Gay, Joseph "Jofish" Kaye, Michael Mateas, Bill Gaver and Kristina Höök, “Experience as Interpretation.” CHI 2004 Workshop on Cross-Dressing and Boundary Crossing: Exploring Experience Methods Across the Disciplines, Vienna, Austria. April 2004.
  4. Michael Mateas and Andrew Stern, “A Behavior Language for Story-Based Believable Agents.” AAAI Spring Symposium on Artificial Intelligence and Interactive Digital Entertainment, 2002, pages 68-75.
  5. Michael Mateas, “A Neo-Aristotelian Theory of Interactive Drama.” AAAI Spring Symposium on AI and Interactive Entertainment, 2000.
  6. Michael Mateas and Andrew Stern, “Towards Integrating Plot and Character for Interactive Drama.” AAAI Fall Symposium on Socially Intelligent Agents: The Human in the Loop, 2000.
  7. Michael Mateas, “Not your Grandmother's Game: AI-based Art and Entertainment.” AAAI Spring Symposium on AI and Computer Games, 1999.
  8. Michael Mateas and Phoebe Sengers, “Narrative Intelligence.” AAAI Fall Symposium on Narrative Intelligence, North Falmouth, MA, USA. November 5-7, 1999.
  9. Michael Mateas, “Computational Subjectivity in Virtual World Avatars.” AAAI Fall Symposium on Socially Intelligent Agents, 1997.

PUBLISHED BOOKS AND PARTS OF BOOKS

  1. Michael Mateas, “Weird Languages.” In Software Studies, a Lexicon, edited by Matthew Fuller, Boston, MA: MIT Press. In press.
  2. Jose Zagal, Michael Mateas, Clara Fernandez-Vara, Brian Hochhalter and Nolan Lichti, “Towards an Ontological Language for Game Analysis.” In Worlds In Play: International Perspectives on Digital Games Research, edited by Suzanne De Castell and Jennifer Jenson, New York: Peter Lang. 2007.
  3. Clara Fernandez-Vara, Jose Zagal and Michael Mateas, “Evolution of Space Configuration in Videogames.” In Worlds in Play: International Perspectives on Digital Games Research, edited by Suzanne de Castell and Jennifer Jenson, New York: Peter Lang. 2007.
  4. Michael Mateas and Andrew Stern, “Build It to Understand It: Ludology Meets Narratology in Game Design Space.” In Worlds in Play: International Perspectives on Digital Games Research, edited by Suzanne de Castell and Jennifer Jenson, New York: Peter Lang. 2007.
  5. Michael Mateas and Andrew Stern, “Writing Façade: A Case Study in Procedural Authorship.” In Second Person: Role-Playing and Story in Games and Playable Media, edited by Patrick Harrigan and Noah Wardrip-Fruin, pages 183-208, Boston, MA: MIT Press. 2007.
  6. Michael Mateas, “Reading Hal: Representation and Artificial Intelligence.” In Stanley Kubrick's 2001: A Space Odyssey: New Essays, edited by Robert Kolker, Oxford University Press. 2006.
  7. Michael Mateas and Andrew Stern, “Interaction and Narrative.” In The Game Design Reader: A Rules of Play Anthology, edited by Katie Salen and Eric Zimmerman, pages 642-669, Boston, MA, USA: MIT Press. 2005.
  8. Michael Mateas and Andrew Stern, “A Behavior Language: Joint Action and Behavior Idioms.” In Like-like Characters: Tools, Affective Functions, and Applications, edited by Helmut Prendinger and Mitsuru Ishizuka, pages 135-162, Springer-Verlag. 2004.
  9. Michael Mateas, “A Preliminary Poetics for Interactive Drama and Games.” In First Person: New Media as Story, Performance and Game, edited by Noah Wardrip-Fruin and Patrick Harrigan, Cambridge MA: MIT Press. 2004.
  10. Michael Mateas and Phoebe Sengers (Eds.), Narrative Intelligence. Amsterdam: John Benjamins. 2003.
  11. Steffi Domike, Paul Vanouse and Michael Mateas, “The Recombinant History Apparatus Presents: Terminal Time.” In Narrative Intelligence, edited by Michael Mateas and Phoebe Sengers, pages 155-173. 2003.
  12. Michael Mateas and Andrew Stern, “Towards Integrating Plot and Character for Interactive Drama.” In Socially Intellgient Agents: Creating Relationships with Computers and Robots, edited by Kerstin Dautenhahn, Alan H. Bond, Lola Canamero and Bruce Edmonds, pages 221-228, Boston/Dordrecht/London: Kluwer Academic Publishers. 2002.
  13. Michael Mateas, “An Oz-Centric Review of Interactive Drama and Believable Agents.” In AI Today: Recent Trends and Developments: Lecture Notes in AI 1600, edited by M. Wooldridge and Manuela Veloso, pages 297-328, Berlin New York: Springer-Verlag. 1999.

JURIED ART SHOWS AND DEMO TRACKS

Tableau Machine

AR Façade

Façade

Terminal Time

Office Plant #1

PROFESSIONAL ACTIVITIES

Conference and Workshop Organization

Invited Talks

Conference, Workshop and Symposium Presentations Without Proceedings

Conference Panel Participation

Tutorials

Awards

PHD STUDENTS

Current Students

Licentiate Thesis Opponent

MASTER'S THESES AND PROJECTS

Committee Chair

Committee Member